Difference between revisions of "Gyotot"
From Make a Good Mega Man Level Contest
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Gyotots will swim straight forward, periodically jumping up before resuming swimming. | Gyotots will swim straight forward, periodically jumping up before resuming swimming. | ||
| − | == | + | ==Notes== |
| − | *In ''Mega Man 4'', a Gyotot can be either green or blue. The ''MaGMML1'' devkit uses the green color scheme, while the ''MaGMML2'' devkit and the [[Megamix Engine]] use the blue color scheme. Strangely, the engines do not provide the option to switch the colors via creation code without custom sprites. | + | * In ''Mega Man 4'', a Gyotot can be either green or blue. The ''MaGMML1'' devkit uses the green color scheme, while the ''MaGMML2'' devkit and the [[Megamix Engine]] use the blue color scheme. Strangely, the engines do not provide the option to switch the colors via creation code without custom sprites. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Aquatic Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Aquatic Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 03:19, 20 March 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Gyotot is an enemy from Mega Man 4. It is a robotic fish meant to patrol water.
Gyotot was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in Flashback Database.
Gyotot returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man and The Dampening, as well as in Null and Void.
Behavior
Gyotots will swim straight forward, periodically jumping up before resuming swimming.
Notes
- In Mega Man 4, a Gyotot can be either green or blue. The MaGMML1 devkit uses the green color scheme, while the MaGMML2 devkit and the Megamix Engine use the blue color scheme. Strangely, the engines do not provide the option to switch the colors via creation code without custom sprites.