Difference between revisions of "War Goomba"

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(Created page with "The War Goomba is an enemy found in SMB3. They walk forward and turn around if they touch a wall. {{enemy |align= Can set alignment (default is right). |name= War Goomba...")
 
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|image=  
 
|image=  
 
[[File:War Goomba.png|thumb]]
 
[[File:War Goomba.png|thumb]]
|caption= Description of image.
+
|caption= A War Goomba in-game.
|jname= Characters Japanese name.
+
|designer= Lizardcommando
|script=Characters Japanese name in kanji, katakana, and/or hiragana.
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|programmer= Lizardcommando
|romaji= Romanization of characters Japanese name.
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|artist= Lizardcommando
|altname= Enemys alternate name(s).
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|hp = 3
|designer= The real life designer of the enemy.
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|at= 4 (contact)
|programmer= The real life programmer of the enemy.
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|weak= [[Sakugarne]]
|artist= The real life artist of the enemy.
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|category= ???
|hp = How much HP the enemy has.
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|location= [[SMB3]], [[Reality Core]]
|at= Amount of damage each attack the Robot Master will do to the player (includes contact)
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|MaGMMLAppear= [[MAGMML2]]
|weak= The weak point (Special Weapon, ...).
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|sprite=
|category= What categories the enemy is listed under internally (This is first seen in the Megamix Engine)
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}}
|location=List of stages the enemy appears in.
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|OffAppear= Appearances in Official Capcom Games
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==Damage Table==
|MaGMMLAppear= Appearances in MaGMML games.
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{{Damagetable2
|appear= Use if the character does not appear in a video game.
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| buster = 1/2/3
|appear2= Appearances in other series or fan games.
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| hornet = 2
|sprite= Sprite or 3D model.
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| jewel = 1
 +
| grab = 1
 +
| triple = 1
 +
| slash = 1
 +
| wheel = 2
 +
| sakugarne = 4
 +
| wire = 1
 +
| arrow = 2
 +
| flash = N*
 +
| notes = Flash Stopper only stops their animation, they still move.
 
}}
 
}}

Revision as of 16:04, 12 October 2019

The War Goomba is an enemy found in SMB3. They walk forward and turn around if they touch a wall.

War Goomba
War Goomba.png
A War Goomba in-game.
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Sakugarne
Category:  ???
Location(s): SMB3, Reality Core
Misc. Information
Designer(s): Lizardcommando
Programmer(s): Lizardcommando
Artist(s): Lizardcommando
Series Information
MaGMML Game Appearances: MAGMML2

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 2 1 1 1 N* 1 2 4 1 2
Other Notes Flash Stopper only stops their animation, they still move.