Difference between revisions of "Gravity Change"

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|location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Alien Temple]]<br>[[Guts Man's Asteroid]]<br>[[Twilight Lodge]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]
 
|location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Alien Temple]]<br>[[Guts Man's Asteroid]]<br>[[Twilight Lodge]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]
 
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|OffAppear=[[Mega Man V]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2]]
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Megamix Engine]]
 
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|sprite=[[File:GravityChangeLow.png|Low Gravity]] [[File:GravityChangeNormal.png|Normal Gravity]] [[File:GravityChangeHigh.png|High Gravity]]
 
|sprite=[[File:GravityChangeLow.png|Low Gravity]] [[File:GravityChangeNormal.png|Normal Gravity]] [[File:GravityChangeHigh.png|High Gravity]]

Revision as of 23:35, 16 May 2021

Gravity Change
Information
In-Game Information
Type: Mobility
Location(s): MaGMML2:
Forgotten Fortress
Alien Temple
Guts Man's Asteroid
Twilight Lodge
Deep Thoughts
The Pit of Pits
Programmer(s): SnoruntPyro1
Renhoek23
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML2
Megamix Engine
Low Gravity Normal Gravity High Gravity

The Gravity Change is a gimmick in Mega Man V, found in Saturn's stage. It is a device that alters gravity to either high, low, or normal levels.

Gravity Changers were first made available in the devkit for the original Make a Good Mega Man Level, but were completely unused in the final game.

Gravity Changers returned in the devkit for Make a Good Mega Man Level 2, and were used in the entries Forgotten Fortress, Alien Temple, and Guts Man's Asteroid, as well as the secret level Twilight Lodge, the Tier X level Deep Thoughts, and the Pit of Pits sublevel "Hot Mess".

Behavior

When Mega Man touches a Gravity Change object, his gravity will change to match that object's gravMultiplier variable. There exist three versions; one that halves Mega Man's gravity giving him higher jumps (denoted by a "0.5" label), one that doubles it and makes his jumps lower (denoted by a "2.0" label), and one that restores it to normal (denoted by a "1.0" label). Though the gravMultiplier variable of each can be modified, they are intended to stay the same.

Related Gimmicks