Difference between revisions of "Tengu Wind"
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Latest revision as of 02:26, 13 October 2024
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Tengu Wind is a gimmick from Mega Man 8, found in Tengu Man's stage. It is a powerful wind that can be seen via the leaves it blows in its direction.
Tengu Wind first appeared in Make a Good Mega Man Level 2 as a custom gimmick in the Tier X stage Goblins n' Ghasts, before becoming publically available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its debut as a public asset turned out to be Make a Good Mega Man Level: Episode Zero, which used it in Gusty Gorge and Scarlet Temple.
Behavior
When placed inside a section, Tengu Wind will be active until Mega Man enters another section. When active, it will blow Mega Man in its direction; either behind him to push him farther ahead, or in front of him to slow his progress and affect his ability to jump across pits. If Mega Man is climbing a ladder or arriving from a teleport, the wind cannot affect him. With the use of separate speed trigger objects, the speed and direction of Tengu Wind can change mid-section once Mega Man passes them.
Tengu Wind has two creation code variables, which it shares with its speed trigger objects:
- windSpeed - The maximum speed Tengu Wind blows at. Making it a negative number causes the wind to blow towards the left, while a positive number causes it to blow towards the right.
- windAccel- How quickly Tengu Wind's speed changes when a speed trigger object is passed.
Setting these variables in a speed trigger object will allow it to change those of Tengu Wind itself.