Energy Element
Energy Elements are collectible items in the Make a Good Mega Man Level series. They act as the end-of-level collectible in Make a Good Mega Man Level, Make a Good Mega Man Level 2, Make a Good 24 Hour Mega Man Level, and the Make a Good Mega Man Level 3 Judge Application Levels. They also are the end-of-level marker in Mega Man Maker.
The item itself looks identical to the unnamed level ending orb from Mega Man 1, as the Energy Elements were only mentioned in Mega Man 3 - they never actually appeared. Collecting an energy element refills health and all weapon energy and immediately teleports the player out of the level.
Uses
In small numbers, Energy Elements can be used to power machines like Gamma. However, when enough of them are gathered in one place, they can warp reality itself, opening portals to spaces between dimensions and creating objects such as the spaceship Mega Man uses to infiltrate the Wily Star II in MaGMML2. Zero postulates that the Energy Elements have some form of sentience, as, left uninhibited, they will act according to the whims of their owner. He used them in this manner to create both Null and Void and Absolute ZERO.
Trivia
- The entries Level and Mix & Match forgot to put Energy Elements at the end. They were put in post-judging.