Difference between revisions of "War Goomba"
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| − | + | {{enemy | |
| + | |name=War Goomba | ||
| + | |image= | ||
| + | |caption= | ||
| + | |jname= | ||
| + | |script= | ||
| + | |romaji= | ||
| + | |altname= | ||
| + | |designer=[[Lizardcommando]] | ||
| + | |programmer=[[Lizardcommando]] | ||
| + | |artist=[[Lizardcommando]] | ||
| + | |hp=3 | ||
| + | |at=4 (contact) | ||
| + | |weak=[[Sakugarne]] | ||
| + | |category= | ||
| + | |location=[[SMB3]]<br>[[Reality Core]] | ||
| + | |OffAppear= | ||
| + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
| + | |appear2= | ||
| + | |sprite=[[File:War Goomba.png]] | ||
| + | }} | ||
| − | + | '''War Goomba''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[SMB3]] and the Wily stage [[Reality Core]]. It is a Goomba equipped with a spiked helmet. | |
| − | + | ==Behaviour== | |
| − | + | War Goombas merely walk towards [[Mega Man]], turning around if they hit a wall or move a short distance away from him. | |
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==Damage Table== | ==Damage Table== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/2/3 | + | |buster = 1/2/3 |
| − | | hornet = 2 | + | |hornet = 2 |
| − | | jewel = 1 | + | |jewel = 1 |
| − | | grab = 1 | + | |grab = 1 |
| − | | triple = 1 | + | |triple = 1 |
| − | | slash = 1 | + | |flash=N* |
| − | | wheel = 2 | + | |slash = 1 |
| − | | sakugarne = 4 | + | |wheel = 2 |
| − | | wire = 1 | + | |sakugarne = 4 |
| − | | arrow = 2 | + | |wire = 1 |
| − | | | + | |arrow = 2 |
| − | + | |notes=*Flash Stopper stops animation, but not movement. | |
}} | }} | ||
| + | ==Related Articles== | ||
| + | * [[Galoomba]] | ||
| + | * [[Goombot 156]] | ||
| + | |||
| + | [[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]] | ||
Latest revision as of 20:35, 22 May 2021
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War Goomba is an enemy from Make a Good Mega Man Level 2, appearing in SMB3 and the Wily stage Reality Core. It is a Goomba equipped with a spiked helmet.
Behaviour
War Goombas merely walk towards Mega Man, turning around if they hit a wall or move a short distance away from him.
Damage Table
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| 1/2/3 | 2 | 1 | 1 | 1 | N* | 1 | 2 | 4 | 1 | 2 |
| Other Notes | *Flash Stopper stops animation, but not movement. | |||||||||