Difference between revisions of "Elec'n"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]]{{1}}<br>[[ThatEntityGirl]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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|weak= | |weak= | ||
|category=Floating | |category=Floating | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Elec Dam]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Elec Dam]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Elec'n.png]] | |sprite=[[File:Elec'n.png]] | ||
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Elec'n was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it didn't appear in any entries, but did appear in the [[Wily Castle]] stage [[Cannon Deck]]; ''[[Make a Good Mega Man Level Remastered]]'' ironically omits it from the stage's redesign, but preserves it for its Old Style version. | Elec'n was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it didn't appear in any entries, but did appear in the [[Wily Castle]] stage [[Cannon Deck]]; ''[[Make a Good Mega Man Level Remastered]]'' ironically omits it from the stage's redesign, but preserves it for its Old Style version. | ||
| − | Elec'n returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]] and [[Elec Dam]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevels "Lyrickrolled", "My Cool New Boss Fight", and "Showdown At Dusk", and [[Null and Void]]. | + | Elec'n returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]] and [[Elec Dam]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevels "Lyrickrolled", "My Cool New Boss Fight", and "Showdown At Dusk", and [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 04:57, 10 October 2024
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| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Elec'n is an enemy from Mega Man 3. It is a floating battery robot created to provide emergency power.
Elec'n was first made available in the devkit for the original Make a Good Mega Man Level, where it didn't appear in any entries, but did appear in the Wily Castle stage Cannon Deck; Make a Good Mega Man Level Remastered ironically omits it from the stage's redesign, but preserves it for its Old Style version.
Elec'n returned in Make a Good Mega Man Level 2, where it appeared in the entries The Fall and Elec Dam, as well as the Tier X stage Swiss Hotel, the Pit of Pits sublevels "Lyrickrolled", "My Cool New Boss Fight", and "Showdown At Dusk", and Null and Void.
Behavior
Elec'n flies from one end of the screen to the other in a small sine wave, and if Mega Man gets close, it will release eight electric sparks outwards. Each spark travels in the four cardinal and diagonal directions.
By default, Elec'n is coded to drop down from its spawn point as it did in its original appearances, but by setting the "dropIn" variable to false via creation code, Elec'n will instead appear on screen like any other enemy.