Difference between revisions of "Meteor"
Spin Attaxx (talk | contribs) (Created page with "{{gimmick |align=right |name=Meteor |image= |caption= |jname= |script= |romaji= |altname= |programmer=SnoruntPyro (Explosive Freefall)<br>Buster (Null and Void) |artis...") |
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|romaji= | |romaji= | ||
|altname= | |altname= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] (Explosive Freefall)<br>[[Buster]] (Null and Void) |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
| − | |at=2 (contact | + | |at=2 (contact){{EZ}}{{3}}<br>3 (contact, Null and Void){{EZ}} |
|type=Damage | |type=Damage | ||
| − | |location=[[Explosive Freefall]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3:'''<br>[[NEO Pit of Pits]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Make a Good Mega Man Level 3|MaGMML3]] |
|appear2= | |appear2= | ||
|sprite=[[File:Meteor.png]] | |sprite=[[File:Meteor.png]] | ||
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Meteors have achieved minor infamy for being the only major gimmick from the six NES games to be absent from the initial release of the [[Megamix Engine]], and subsequently all devkits using it. However, they made their long-awaited debut as a custom gimmick in two ''[[Make a Good Mega Man Level: Episode Zero]]'' stages; first as a unique variant in [[Explosive Freefall]], and in a more traditional form in [[Null and Void (Episode Zero)|Null and Void]]. | Meteors have achieved minor infamy for being the only major gimmick from the six NES games to be absent from the initial release of the [[Megamix Engine]], and subsequently all devkits using it. However, they made their long-awaited debut as a custom gimmick in two ''[[Make a Good Mega Man Level: Episode Zero]]'' stages; first as a unique variant in [[Explosive Freefall]], and in a more traditional form in [[Null and Void (Episode Zero)|Null and Void]]. | ||
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| + | In ''[[Make a Good Mega Man Level 3]]'', Meteors appeared in the [[NEO Pit of Pits]] sublevel "Did We Forget Something?" — however, per the Pit's submission rules, these Meteors are merely normal enemy projectiles made to look and act like the original gimmick via custom spawners, rather than being a fully-fledged custom asset. | ||
==Behavior== | ==Behavior== | ||
| + | Meteors constantly fall down from the top of the screen. When crashing onto a solid surface, they create large, uniquely-sprited explosions that can damage [[Mega Man]]/[[Zero]]. Meteors can be destroyed with one shot from any weapon, with the [[Icicle Chip]]'s [[Blank Drive]] in ''MaGMML: Episode Zero'' perfectly shielding Zero from them while it is active. | ||
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In Explosive Freefall, Meteors fly up from the bottom of the screen in freefall sections while leaving a trail effect behind them. Though they can be destroyed, avoiding them is usually easier. | In Explosive Freefall, Meteors fly up from the bottom of the screen in freefall sections while leaving a trail effect behind them. Though they can be destroyed, avoiding them is usually easier. | ||
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[[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML:EZ)]][[Category:Mega Man 5 Gimmicks]] | [[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML:EZ)]][[Category:Mega Man 5 Gimmicks]] | ||
Latest revision as of 01:16, 13 October 2024
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The Meteor is a gimmick in Mega Man 5, found in Star Man's stage. It is a small meteorite that falls from space, often alongside multiples of itself.
Meteors have achieved minor infamy for being the only major gimmick from the six NES games to be absent from the initial release of the Megamix Engine, and subsequently all devkits using it. However, they made their long-awaited debut as a custom gimmick in two Make a Good Mega Man Level: Episode Zero stages; first as a unique variant in Explosive Freefall, and in a more traditional form in Null and Void.
In Make a Good Mega Man Level 3, Meteors appeared in the NEO Pit of Pits sublevel "Did We Forget Something?" — however, per the Pit's submission rules, these Meteors are merely normal enemy projectiles made to look and act like the original gimmick via custom spawners, rather than being a fully-fledged custom asset.
Behavior
Meteors constantly fall down from the top of the screen. When crashing onto a solid surface, they create large, uniquely-sprited explosions that can damage Mega Man/Zero. Meteors can be destroyed with one shot from any weapon, with the Icicle Chip's Blank Drive in MaGMML: Episode Zero perfectly shielding Zero from them while it is active.
In Explosive Freefall, Meteors fly up from the bottom of the screen in freefall sections while leaving a trail effect behind them. Though they can be destroyed, avoiding them is usually easier.