Difference between revisions of "Duwang"
(Added judge comments and scores for 4 judges) |
(Added Garirry's comment, scores and notes.) |
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| Line 97: | Line 97: | ||
|enfunction = 5 | |enfunction = 5 | ||
|enskip = No | |enskip = No | ||
| − | |garirry = | + | |garirry = I really enjoyed playing this stage. The level design is very solid, and the ideas behind it are very interesting. I also like the aesthetics and music used in this stage. However, there are quite a bit of problems. The section with the creepy grey hands thing is confusing and I have no idea what causes them to trigger. Aside from that, the visuals, although as mentioned previously, look good, it still feels a bit nauseating just looking at all this blend of colours. And finally, the Noble Nickels didn't need to be where they are. To conclude, this is definitely one great level, but it has some issues. |
|garirryscore = 40 | |garirryscore = 40 | ||
| + | |gadesign = 11 | ||
| + | |gafun = 8 | ||
| + | |gacreativity = 12 | ||
| + | |gaaesthetics = 4 | ||
| + | |gafunction = 5 | ||
| + | |gadesignnote = It's pretty okay. Nothing too spectacular, some sections are a bit rough, but the design is fairly solid. Really liked some sections there. | ||
| + | |gafunnote = I really enjoyed this one. Nothing too spectacular, but it's good. The weird grey hands section thingy was horrifying though. | ||
| + | |gacreativitynote = I really liked the concept here. Not sure if there's a reference there but I liked how it was done. | ||
| + | |gaaestheticsnote = Ouch, the visuals are a bit nauseating. Music is good, but I gotta have to penalise for that. | ||
| + | |gafunctionnote = Works just fine. | ||
|ace = I.. what. The hell. I don't... even... if I could leave the review there, I would. I have no idea what was going on and at this point I'm afraid to ask. | |ace = I.. what. The hell. I don't... even... if I could leave the review there, I would. I have no idea what was going on and at this point I'm afraid to ask. | ||
This was... creative? I guess? The idea here was actually fine. But your implementation killed it. | This was... creative? I guess? The idea here was actually fine. But your implementation killed it. | ||
Revision as of 18:29, 7 March 2018
| 37th: Duwang | |||||||||||||||||||||
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- "What a beautiful Duwang! chew"
- ―Yoshikage Kira, hidden room.
Contents
Overview
Duwang is the 37th placed level in Make A Good Mega Man Level 2. The stage is one giant reference to Jojo's Bizarre Adventure Part 4: Diamond Is Unbreakable.
The stage can be accurately divided into three sections: the streets, the sky, and the alley. The streets are populated with enemies, especially Gabyoalls. It also contains a few pits with Bombombombs. The sky section is full of Plant Man platforms, as well as Cannopellers and Bomb Fliers. The final stage in this is the alley, where you will die if you look to the left.
Strategy
The first part of this stage, the streets, can be almost entirely passed through with the use of the Jewel Satellite. The only thing you'll need to watch out for is the Tatepakkans. However, before you reach the first Tatepakkan, the level goes up a bit, and there is a drop to the area with the Tatepakkans. Instead of jumping down and completing this part of the level normally, you can use a super arrow to pass over the rest of the street segment.
In the sky, you have to get across large pits using plant man platforms whilst avoiding enemies. The level requires you at points to shoot multiple platforms from one platform, and also requires you to backtrack a bit to shoot some other platforms.
Once you finish that, you enter the alleyway. As the sign warns, you are not to face left at any point while going through this section. If you look left, you will hear a sound, then you will be instantly killed. This can make certain enemies hard or impossible to kill if you aren't using certain special weapons.
The boss is not mandatory, and you receive no reward for beating him. There is no reason to fight the boss anyway, as the energy element is right in front of the boss, and the boss does absolutely nothing apart from look left and right on the spot.
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Trivia
- This level is a reference to the 4th part of the manga/anime Jojo's Bizarre Adventure.
- The level's name comes from the 'Duwang' scanlation of Part 4, infamous among the Jojo fandom for its poor English and low-quality scans. 'Duwang' is the mistranslated name of the town the series takes place in in those scanlations.
- The level's theme is an 8-bit remix of the third opening theme for the anime adaption of Jojo's Bizzare Adventure: Diamond is Unbreakable
- The lighthouse is a reference to the ending credits of the season.
- The tower that one has to jump down in order to get to the Noble Nickel room is a reference to "Superfly", an enemy stand in that part which is also a telephone tower.
- The Noble Nickel room contains a picture of the main antagonist of this part of JJBA, Yoshikage Kira, from the previously mentioned scanlation.
- The Walking Bomb is a reference to Sheer Heart Attack, one of Kira's bombs (essentially a heatseeking indestructable bomb).
- The Pepsi sign is a reference to the Pepsi sign that gets struck by lightning at the beginning of the penultimate arc.
- The alley section is a reference to the Ghost Alley, a location in that part. It loops infinitely until you proceed a certain way. If one looks back while leaving, many ghost hands will appear from the alley and drag them away.
- The boss room is a reference to the villain of that part, Yoshikage Kira (pictured in the Noble Nickel room). Crash Man has similar powers to Kira, creating bombs.
- The ambulance at the end reflects Kira's ultimate fate, being run over by an ambulance.
- The location of the boss room, at the end of the ghost alley, also references Kira's fate.
- The 'dancefloor' in the boss room and the boss music (an 8-bit remix of 'Running in the 90s') are not references to Yoshikage Kira.
- The 'To Be Continued...' arrow under the floor in the boss room is a reference to when a chapter or episode ends in a cliffhanger for the next episode.
Gallery
| Make a Good Mega Man Level 2 - Tier 6 | |
|---|---|
| Entry Stages | |
| Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
| List of Bosses | |
| Joe Man • Joe Man R • Chill Man • Crash Man | |
| Tier Boss | |
| Cheat Man | |