Difference between revisions of "Cone Cannon"

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|location='''MaGMML2:'''<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Null and Void]]
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|location='''MaGMML2:'''<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|sprite=[[File:ConeCannon.png]]
 
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'''Cone Cannon''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Neapolitan Man (stage)|Neapolitan Man]] and [[Null and Void]]. It is a stationary cannon that fires explosive ice cream balls.
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'''Cone Cannon''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Neapolitan Man (stage)|Neapolitan Man]] and [[Null and Void (MaGMML2)|Null and Void]]. It is a stationary cannon that fires explosive ice cream balls.
  
 
==Behavior==
 
==Behavior==

Revision as of 16:26, 8 March 2020

Cone Cannon
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
4 (ice cream ball)
2 (ice cream shrapnel)
Weakness(es): Sakugarne
Location(s): MaGMML2:
Neapolitan Man
Null and Void
Misc. Information
Script: コーンキャノン
Romaji: Kōn Kyanon
Designer(s): Blackmore_Darkwing
Programmer(s): Blackmore_Darkwing
Artist(s): Blackmore_Darkwing
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
ConeCannon.png

Cone Cannon is an enemy from Make a Good Mega Man Level 2, appearing in Neapolitan Man and Null and Void. It is a stationary cannon that fires explosive ice cream balls.

Behavior

Cone Cannons are fixed in place, only turning around to face Mega Man. They constantly shoot balls of differently-coloured ice cream, cycling through vanilla, then chocolate, then strawberry before going back to vanilla. What flavour is next can be seen through the cannon's glass dome as the next shot is loaded. Depending on the flavour, the ball will explode in a certain way after travelling a short distance and stopping:

  • Vanilla (white) - Releases four shots that fly in all four diagonal directions.
  • Chocolate (brown) - Releases four shots that fly in all four cardinal directions.
  • Strawberry (pink) - Releases eight shots that fly in all directions for a short distance before self-destructing.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 2 1 1 1 Y 1 2 4 1 2
Other Notes