Difference between revisions of "Konro Platform"
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|type=Platform | |type=Platform | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:KonroPlatform.png]] | |sprite=[[File:KonroPlatform.png]] | ||
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The '''Konro Platform''' is a gimmick in ''[[Rockman & Forte: Mirai Kara no Chousensha]]'', found in Konro Man's stage. It is a thin girder platform identical in appearance to the [[Dangan Platform]]. | The '''Konro Platform''' is a gimmick in ''[[Rockman & Forte: Mirai Kara no Chousensha]]'', found in Konro Man's stage. It is a thin girder platform identical in appearance to the [[Dangan Platform]]. | ||
| − | Konro Platforms are included in the [[Megamix Engine]], and are planned to appear as a devkit gimmick in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. They are distinguished from Dangan Platforms visually by a red color scheme. | + | Konro Platforms are included in the [[Megamix Engine]], and are planned to appear as a devkit gimmick in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. They are distinguished from Dangan Platforms visually by a red color scheme. The first game to use them was ''[[Make a Good Mega Man Level: Episode Zero]]'', in [[Null and Void (Episode Zero)|Null and Void]] (where they used the [[Zero]] [[Costumes|costume]]'s [[Rush Jet]] graphics from ''[[Make a Good Mega Man Level 2]]''). |
==Behavior== | ==Behavior== | ||
Latest revision as of 22:49, 16 May 2021
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The Konro Platform is a gimmick in Rockman & Forte: Mirai Kara no Chousensha, found in Konro Man's stage. It is a thin girder platform identical in appearance to the Dangan Platform.
Konro Platforms are included in the Megamix Engine, and are planned to appear as a devkit gimmick in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. They are distinguished from Dangan Platforms visually by a red color scheme. The first game to use them was Make a Good Mega Man Level: Episode Zero, in Null and Void (where they used the Zero costume's Rush Jet graphics from Make a Good Mega Man Level 2).
Behavior
Konro Platforms sit idly at first. When Mega Man lands on one, it will wait briefly before moving forward. After moving a certain distance (defined by the creation code value "moveDist"), it will move backwards to its starting position, not moving again until stepped on again.