Difference between revisions of "Compactor"

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|location='''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Blaze Man]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Identity Crisis]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]
 
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Revision as of 23:32, 16 May 2021

Compactor
Information
In-Game Information
Type: Damage, Platform
Location(s): MaGMML2:
Gigavolt Man
Blaze Man
Cyber Man
Identity Crisis
Nightwalk Castle
The Pit of Pits
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML2
Megamix Engine
Compactor.png

The Compactor is a gimmick from Mega Man 10, found in the second Wily Castle stage. It is a large compactor that effortlessly crushes anything beneath it.

Compactors were first available in the devkit for Make a Good Mega Man Level 2, and appeared in the entries Gigavolt Man, Blaze Man, Cyber Man, and Identity Crisis, as well as the Tier X stage Nightwalk Castle, and the Pit of Pits sublevel "Trash Dash".

Behavior

Compactors move up and down at regular intervals, pausing for a while after moving. Any entities that are between a Compactor and solid objects or terrain will be crushed and destroyed. By flipping them upside down in the room editor, Compactors that move down instead of up can be used.

Compactors have two creation code variables:

  • alarmTime - Sets the number of frames that pass before a Compactor pushes down (or up, if it is upside down).
  • mySpeed - Sets the speed a Compactor moves at.

Trivia

  • In Make a Good Mega Man Level 2, getting crushed by a Compactor is needed to unlock the "Me IRL" costume.