Kingdom Crisis
Chapter 1 : Kingdom Crisis | ||||||||||||||||||||||||||||||||||
It's-a me, Zero! | ||||||||||||||||||||||||||||||||||
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Finish the level; I wanna see what it's like when it's done.
This page is actively being constructed and finished up. Any help is appreciated!
Kingdom Crisis is the fourth/fifth level in Chapter 1 of Make a Good Mega Man Level: Episode Zero. After encountering SRARA in Mega City, Zero enters a Super Mario World-themed area once used for the first festival, now overrun with out of control robots and Thwomps. The main gimmicks present are Switch Blocks, and a switch block that toggles them by being jumped into or damaged - either by Zero's weapons, or by the shells of the Koopa-themed Shellmettaur. The leader of the rampaging robots, Thwomp Man, is encountered by Zero at the end of the gauntlet.
Strategy
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
Trivia
- The stage is heavily based on Mega Man World from the original Make a Good Mega Man Level. In fact, the two stages are in the same location, as evidenced by Thwomp Man's CD and Agent Krantz's Z-Phone call.