Water Block

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Water Block
Information
In-Game Information
Type: Platform
Location(s): MaGMML2:
Cardinal Man
A Mega Man for All Seasons
Biplane Bay
Deep Thoughts
Swiss Hotel
The Pit of Pits
Null and Void
Programmer(s): Sharb
Artist(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man Powered Up
MaGMML Game Appearances: MaGMML2
Megamix Engine
WaterBlock.png

The Water Block is a gimmick from Mega Man Powered Up. It is a small machine that frequently shoots a large jet of water.

Water Blocks were first included in the devkit for Make a Good Mega Man Level 2, and were used in the entries Cardinal Man, A Mega Man for All Seasons, and Biplane Bay, as well as the Tier X stages Deep Thoughts and Swiss Hotel, the Pit of Pits sublevel "Ocean Sickness", and in Null and Void. A variant of the gimmick coloured white is also used by Milk.

Behavior

Water Blocks periodically shoot a four blocks-tall spout of water that pushes Mega Man in the direction it travels in, which disappears after a certain amount of time has passed. The top of the spout is a solid platform that can be used to reach high areas. Though by default Water Blocks aim upwards, they can be rotated in the room editor to shoot left, right, or downwards for a greater variety of puzzles or hazards utilising them.

Water Blocks have three creation code variables:

  • startTimer - Affects how long it takes for a Water Block to shoot a jet of water.
  • activeTimer - Affects how long a water jet exists for before vanishing.
  • mode - If set to 1, all entities with gravity and collision will be pushed by a water jet rather than just Mega Man.

Notes

  • In all devkits Water Blocks have appeared in to date, they are named "objWaterJet".
  • While Mega Man is on a ladder, sideways-facing Water Blocks cannot push him off.