Difference between revisions of "Corocoro"
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| − | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
Revision as of 01:26, 10 March 2020
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Corocoro is an enemy from Mega Man 5. It is a small egg-shaped robot produced en masse from Cocco.
Corocoro was first made available in the devkit for Make a Good Mega Man Level 2. As a product of Cocco, it appeared in every stage that used the enemy, though they did make an appearance separately from it in the entry Escape Sequence.
Behavior
Corocoro marches forwards, turning around if it hits a wall. Upon walking off an edge, it will stop moving until it lands again. Unlike in Mega Man 5, Corocoro can't jump up walls.