Difference between revisions of "Flame Joe"
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Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Flame Joe |image= |caption= |jname= |script=フレイムジョー |romaji=Fureimu Jō |altname= |designer=Zieldak |programmer=Zieldak |artist=[[Zieldak]...") |
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|altname= | |altname= | ||
|designer=[[Zieldak]] | |designer=[[Zieldak]] | ||
| − | |programmer= | + | |programmer=Zieldak |
| − | |artist= | + | |artist=Zieldak |
|hp=5 | |hp=5 | ||
|at=4 (contact)<br>4 (flamethrower) | |at=4 (contact)<br>4 (flamethrower) | ||
|weak=[[Slash Claw]] | |weak=[[Slash Claw]] | ||
|category= | |category= | ||
| − | |location= | + | |location=[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear= | |OffAppear= | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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|sprite=[[File:FlameJoe.png]] | |sprite=[[File:FlameJoe.png]] | ||
}} | }} | ||
| − | '''Flame Joe''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', found exclusively in [[Null and Void (MaGMML2)|Null and Void]]. It is a [[Sniper Joe]] equipped with a flame- | + | '''Flame Joe''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', found exclusively in [[Null and Void (MaGMML2)|Null and Void]]. It is a [[Sniper Joe]] equipped with a flame-patterned shield and a short-range flamethrower for a weapon. |
==Behavior== | ==Behavior== | ||
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|notes= | |notes= | ||
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[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]] | [[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]] | ||
Latest revision as of 16:54, 22 May 2021
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Flame Joe is an enemy from Make a Good Mega Man Level 2, found exclusively in Null and Void. It is a Sniper Joe equipped with a flame-patterned shield and a short-range flamethrower for a weapon.
Behavior
Flame Joes hide behind their shields, but will often pull them back to fire a stream of flames ahead of them. These flames act identically to the ones generated by Flamethrowers, with the flames only moving up and down slightly, and dissipating one by one once a Flame Joe stops firing. If a Flame Joe is destroyed while shooting, all the flames it created will extinguish simultaneously.
Damage Table
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| 1/1/3 | 1 | 1 | 1 | 1 | Y | 3 | 1.5 | 2 | 1 | 2 |
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