Difference between revisions of "Sidequests"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Goody Two Shoes)
Line 123: Line 123:
 
|-
 
|-
 
| style="text-align: center;"|"Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!"
 
| style="text-align: center;"|"Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!"
| style="text-align: center;"|Progress normally through the level until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.
+
| style="text-align: center;"|Progress normally through [[Fire Armed to the Beak]] until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.
 
|-
 
|-
 
| style="text-align: center;"|"Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!"
 
| style="text-align: center;"|"Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!"

Revision as of 20:27, 15 September 2021

PickelmanBull.png Finish the level; I wanna see what it's like when it's done.

This page is actively being constructed and finished up. Any help is appreciated!

Throughout Make a Good 48 Hour Mega Man Level, the player will unlock various sidequests that they can complete for Junk. Completing these sidequests and bringing the rewards to Joseph is the primary way to unlock items to enhance Mega Man.

Avian Kingdom

"Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

You're basically railroaded into obtaining this sidequest at the start of the game. In case you're lost on where the questgiver is, you'll need to visit the door on the right end of the ship, on the purple background with the wing above it.

To beat this quest, you must pay a total of 1500 bolts to Deleuze Pipi. You can reach this pretty naturally by buying things like normal. The Zetsabre given isn't useful until near the end of the game, however, so don't feel pressured to grind for bolts specifically just for this quest.

See Seasickness

"Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors..."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

You can start this quest by talking to Turner, the green Top Fiend outside Deleuze Pipi's room who appears after getting 7 Energy Elements. Mack, the jumping Monkiki from Tier 7 has a paper bag that Turner can use. He'll give you it if you can beat Caution: Moving Parts in 2 minutes and 30 seconds. You should normally be able to beat it decently quickly, but smart weapon use such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas will help. Once you beat that time and talk to Mack again, he'll offer you the bag. Just take that to Turner and the quest is done, rewarding you for the Dizzy Dial.

Poltergeist

"Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Chances are, you'll find this quest while exploring the ship and trying to find where Beat is. Gyosephine is just to the right of the tier elevator, past the ladder on the same floor. Talk to her and then enter her room to start the exorcism minigame. The TV jumps around the room akin to Quick Man's three jumps before running, but your true target is the Rotom orbiting around it; avoid attacking the TV, as hitting it three times forces you to restart the encounter. Hitting the Rotom enough times causes it to periodically shoot bullets at Mega Man. If you're having trouble hitting it, remember that you can't take any damage from this minigame, so be patient and allow yourself to get hit if it means eventually dealing damage to it. Spark Shot's large hitbox can help, and if it hits the TV instead it'll be stunned in place, potentially letting you align an easier shot. Once you've finished, leave the room and talk to Gyosephine to collect the Cursed Amulet.

Funky Fresh Beats

"DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Gangstatepakkan's quiz can be challenging, but it's solveable with brute force trial and error, or a guide. Here are the answers:

Question Correct Answer
"This song is from a simulation that uses color to show where hazards will appear overhead." Toad Man's Underwater Sea Lab
"This song is from a simulation with a Dr. W logo near the start." Flamecrush Forest
"This song is from a simulation with rising platforms in the room with the Energy Element." Robot Recycling Center
"This song is from a simulation where all enemies but the boss can deflect buster shots." Lasers and Platforms
"This song is from a simulation with a brief underwater section in the middle." Mystic Museum
"This song is from a simulation you probably skipped." GraviMan INC.
"This song is from a simulation featuring ladders with rungs spaced unusually far apart." Seahorse City
"This song is from a simulation with exploding platforms, projectiles, and enemies." Braving New Depths
"This song is from a simulation with a miniboss guarding a W-Tank in a secret room." Curious Skymachine
"This song is from a simulation with a death pit to the left of the starting point." Flaming Fortress
"This song is from a simulation with both water and lava hazards." Oh No! More Compactors
"This song is from a simulation with a gimmick that can be suppressed by special weapons." Base in the Boondocks
"This song is from the only simulation with square platforms that assemble and disassemble." Volcanic Facility
"This song is from a simulation with six key gates blocking the hallway to the exit." Celestial Resort
"This song is from a simulation with two paths you can take through the middle." Spicy Top Action

Answer 8 correctly, and you will obtain the Radio.

Co-Ladder All Damage

WIP

Drunk.

WIP

Infiltration

WIP

Dancing All Night

WIP

Mutual Attraction

"Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Crazy Daisy can be found a little to the right from the simulation in question, Tower. Once you talk to her, go into Tower to locate the Magfly carrying her lower half. It should be about midway through the level, in the large room with four-way scrolling. Kill the Magfly to release Daisy's legs, but the quest doesn't end there; talk to Daisy to start her minigame.

Charge the magnet by pressing the Shoot button at a decently fast tempo. If you're going too slow, a falling sound will indicate your progress is dropping, and if you're going too fast, a zapping sound will indicate such. Find that medium area and keep a consistent pace until the meter underneath the magnet fills completely. Mega Man will catch her Iron Boots and keep them after you win.

Bootcamp Graduation

"Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Sarge is located in the top left area of the ship, in the area with the green wall. After that, it's self-explanatory. If you aren't confident in your ability to ration out weapon energy, consider stocking up on W-Tanks before you start. Mad Grinder should be giving a decent amount of them by the time you reach 50 elements.

Love Survivor

"A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

If you revisit Double Action Boutique after meeting the unlock condition, you'll find Nu'o, alone and reminiscing about her husband and his distinct seafood odor. That and the food cart at the bottom of the ladder point you towards Tier 3, where you'll find Bol'o in a previously-blocked off region in the bottom right of the tier. Once the cutscene finishes, enter the door ahead of you to start the level.

The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords you a split second to escape before you're spotted proper. If you're confident, you can rush into some of those enemies and escape as long as you're fast enough. Wall Blasters can spot you instantly, much like Electric Gabyoalls, but you can hide in-between their sight checks, which comes useful in the room with a Peterchy and a Wall Blaster. If you're struggling, remember that you can use special weapons to aid you. Spark Shock stuns enemies as usual, Concrete Shot can block their sightlines, and both Rush utilities let you skip some challenges. Once you get to the end, use Flame Mixer to blaze the fried rice. Or don't, for a surprise.

During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.

Credit When It's Due

WIP

Occultics Witch

WIP

Studying The Blade

WIP

Minimal Destruction

WIP

Goody Two Shoes

"The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

After you beat every other sidequest, you can return to the main deck for a cutscene where a Petit Devil named The Overseer grants you a boon, as a reward for your good behavior. Go to Joseph to get it made into something.

As you can see from the multiple paragraphs and table, however, it's not that easy. A doppelganger will go do crimes around the boat and frame you. After you leave Joseph's room, The Overseer punishes you instead by revoking his boon. You can locate your impostor by looking in specific levels, identifiable by vandalism and three types of shadowy Doppelganger Rounder turrets attacking you. The vandalism typically disappears if one goes past their next lead, which can indicate a rough location within a simulation, but a guide is provided below.

Lead Location to visit
Some NPCs on the main deck note you went to Tier 2. The Camon there points towards "Abandoned-whatsit". In Abandoned Mine, once you reach the area with the X Platforms, don't let yourself fall to the bottom. Defeat the Stone Head ahead of you, then progress until you see the large graffiti with white text on it.
"Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!" This lead is slightly misleading; the vandalism appears in Oh No, which has fake ladders, but the graffiti does not appear after the fake ladders do. In the room just before the first ladder, jump into the Fire Man chute going off the left side of the scree. From there, progress forward until you find the graffiti.
"I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!" The room with the Energy Element in The Tiki Tiki Tiki Tiki Tiki Room has a massive Napalm fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying.
"Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs..." Follow the main path in Ancient Ziggurat until you reach the third Stegorus encounter, with it on the high ground and a Strike Man Soccer Ball below it. The graffiti is behind the Feeber above.
"Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!" Progress normally through Fire Armed to the Beak until you get to the split path, with the pipe on the right and the hole on the bottom. Take the pipe. The graffiti will be on the right side of room full of enemy spam.
"Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!" The graffiti is hidden in Just A Space Level. Halfway between the second and third checkpoints, there's a split path with the right path going to a 2-tile high gap. The graffiti is located there.
"Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!" In Ordinance With Lyrics, the room with the Count Bombs and water below has a big expanse to its right. Use Rush Jet to fly into the void and locate the graffiti.
"Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!" The room after the second checkpoint and the Berserker Merserker fight in Spicy Banana Bread Storehouse has a wall on the right side of it. Use Search Snake to locate a hidden crevice on it, then Concrete Shot to slide into said crevice. The graffiti is in plain sight.
"What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!" Take the top path in Spicy Top Action. The graffiti is in plain sight in the room full of Rock Throwns and spikes, near the top of the screen.
"Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you..." The room full of Jamacys in Running Down a Drain has a bed of spikes below it. Use Rush Jet to cross and find the secret room with the graffiti in it.
"AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!" The secret warehouse base is not Tier 2 nor inside it. The room that Acolyte Joe took up before is being used by the imposter as a base.

The doppelganger fight is fairly simple, if challenging. If you struggle with it, Spark Shock deals 3 damage to it and Concrete Shot 2. Once you finish the fight, you'll be treated to another cutscene and The Overseer will return to you the Green Eye.