Difference between revisions of "Dompan"
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|altname=Firework Thrower (Game Gear ''Mega Man'' manual) | |altname=Firework Thrower (Game Gear ''Mega Man'' manual) | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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|weak= | |weak= | ||
|category=Grounded | |category=Grounded | ||
| − | |location='''MaGMML2:'''<br>[[Neon Man (stage)|Neon Man]]<br>[[Lever Oriental Enchanted]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Neon Man (stage)|Neon Man]]<br>[[Lever Oriental Enchanted]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Seahorse City]]<br>[[Hydrothermal Layer]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Coil costume)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Dompan.png]] | |sprite=[[File:Dompan.png]] | ||
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'''Dompan''' is an enemy from ''[[Mega Man 4]]''. It is a waddling, fireworks-launching robot. | '''Dompan''' is an enemy from ''[[Mega Man 4]]''. It is a waddling, fireworks-launching robot. | ||
| − | Dompan was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Neon Man (stage)|Neon Man]], as well as the Wily stage [[Lever Oriental Enchanted]] and in [[Null and Void (MaGMML2)|Null and Void]]. A Dompan also appears as an NPC in [[Tier 4 (MaGMML)|Tier 4]] of ''[[Make a Good Mega Man Level Remastered]]''. | + | Dompan was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Neon Man (stage)|Neon Man]], as well as the Wily stage [[Lever Oriental Enchanted]] and in [[Null and Void (MaGMML2)|Null and Void]]. A Dompan also appears as an NPC in [[Tier 4 (MaGMML)|Tier 4]] of ''[[Make a Good Mega Man Level Remastered]]''. In ''[[Make a Good 48 Hour Mega Man Level]]'', it appears in both the entry [[Seahorse City]] and the [[Cartel Hideout]] stage [[Hydrothermal Layer]]. |
==Behavior== | ==Behavior== | ||
| − | Dompans will simply walk forward, jumping up raised areas if they can reach them. When defeated, a Dompan will launch fireworks, which will light up the room temporarily if [[Quick Lighting]] is under effect, and negate the darkness caused by defeating a [[100 Watton]]. | + | Dompans will simply walk forward, jumping up onto raised areas if they can reach them. When defeated, a Dompan will launch a harmless burst of fireworks, which will light up the room temporarily if [[Quick Lighting]] is under effect, and negate the darkness caused by defeating a [[100 Watton]]. |
| − | ==Related | + | ==Related Articles== |
*[[Quick Lighting]] | *[[Quick Lighting]] | ||
*[[100 Watton]] | *[[100 Watton]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Grounded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Grounded Enemies]] | ||
Latest revision as of 04:56, 10 October 2024
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- "We help out with the researchers around here. Turns out that the tubes on our heads are useful for carrying around quick notes to people across the room! Hooray for science!"
- ―Dompan, Make a Good Mega Man Level Remastered
Dompan is an enemy from Mega Man 4. It is a waddling, fireworks-launching robot.
Dompan was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Neon Man, as well as the Wily stage Lever Oriental Enchanted and in Null and Void. A Dompan also appears as an NPC in Tier 4 of Make a Good Mega Man Level Remastered. In Make a Good 48 Hour Mega Man Level, it appears in both the entry Seahorse City and the Cartel Hideout stage Hydrothermal Layer.
Behavior
Dompans will simply walk forward, jumping up onto raised areas if they can reach them. When defeated, a Dompan will launch a harmless burst of fireworks, which will light up the room temporarily if Quick Lighting is under effect, and negate the darkness caused by defeating a 100 Watton.