Difference between revisions of "Wall Cannon"

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|notes=*Reflected projectiles do 5 damage.
 
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==Trivia==
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==Notes==
 
* Wall Cannons are based on the Rotating Gun enemies from ''Contra'', but feature a stationary front-facing turret instead of the distinctive rotating one.
 
* Wall Cannons are based on the Rotating Gun enemies from ''Contra'', but feature a stationary front-facing turret instead of the distinctive rotating one.
  
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]]
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]]

Latest revision as of 23:52, 16 March 2025

Wall Cannon
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Psycho Chip (Z-Saber, Blank Drive)
Category: Cannons, Grounded
Location(s): Contra Base
Misc. Information
Script: ウォールキャノン
Romaji: Wōru Kyanon
Designer(s): SilvernixSP
Programmer(s): SilvernixSP
Artist(s): SilvernixSP
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
WallCannon.png

Wall Cannon is an enemy from Make a Good Mega Man Level: Episode Zero, found only in the stage Contra Base. It is a turret that initially hides inside a shielded box.

Behavior

Wall Cannons initially cover themselves with a shield, which reflects all non-piercing weapons. Once Zero is close enough to them, the shield opens up to reveal the Wall Cannon itself, which fires slow moving projectiles at Zero at regular intervals.

Damage Table

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 4 6* 5 6
Other Notes *Reflected projectiles do 5 damage.

Notes

  • Wall Cannons are based on the Rotating Gun enemies from Contra, but feature a stationary front-facing turret instead of the distinctive rotating one.