Difference between revisions of "Bouncy Castle"

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(Trivia)
(Trivia)
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* When the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.
 
* When the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.
 
* The original level name was meant to be '''Bouncy Calamity''' during submission, but it was misnamed after the level was inserted.
 
* The original level name was meant to be '''Bouncy Calamity''' during submission, but it was misnamed after the level was inserted.
 +
* Spring Man's dialogue in the [[Main Hub]] alludes to Bouncy Castle.
  
 
{{MaGMML2 Tier 8}}
 
{{MaGMML2 Tier 8}}
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]

Revision as of 20:18, 1 November 2017

Disqualified: Bouncy Castle

Make a Good Mega Man Level 2

MaGMML2-81-BouncyCastle.png
It's a bouncy world out there...
"Whee! I don't know what's making the world bounce up and down so much, but standing here riding it out is so much fun!"
Mega Man Volnutt, In-level NPC.

Overview

Bouncy Castle is a level in Make a Good Mega Man Level 2. The core feature of the stage involves the whole level bouncing up and down at set intervals, throwing the player, items, and enemies into the air.
Notably, it is the only entry in the contest to be disqualified, due to the screen bouncing causing severe motion sickness to ACESpark, preventing it from being judged properly. Motion Sickness Man is present outside the level's entrance to warn players about the nausea inducing gimmick, along with an ON/OFF switch that shuts off the gimmick altogether instead of merely placing a Skip Teleporter inside.

Strategy

Trivia

  • When the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.
  • The original level name was meant to be Bouncy Calamity during submission, but it was misnamed after the level was inserted.
  • Spring Man's dialogue in the Main Hub alludes to Bouncy Castle.
Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really HellForce ManSmed's Big Annoying Mess of a LevelConveyor MayhemAurora ManBouncy CastleCity Under SiegeEscape SequenceBond Man
List of Bosses
Mecha DragonForce ManKomuso Man?Final ToadSuper CannopellerBig Fire TellyCrusher JoeNapalm Man MK 2Bond ManBoundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Sanct