Skip Teleporter
- "However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters."
- ―Sign; introducing the player to MaGMML2 in general
Skip Teleporters are a feature in the Make a Good Mega Man Level series, which allow the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green-coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating "Skip" text above it. Taking the teleporter leads the player into a separate room containing all of the level's Energy Elements, and if applicable, other collectables, such as Noble Nickels. However, using a Skip Teleporter will not give the No Damage achievement for the Tier, and leaderboard times will not be able to be submitted.
Contents
Skippable Levels[edit]
Make a Good Mega Man Level[edit]
In the original Make a Good Mega Man Level, only one level, City War, was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of the Energy Element is simply placed next to the starting point.
In the remake, Make a Good Mega Man Level Remastered, more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. The following stages are skippable:
Make a Good Mega Man Level 2[edit]
The following stages are skippable:
- Snow Man
- Cardinal Man
- Airflow Hubble
- Yggdrasil
- Chomp Man
- SMB3
- MegaLondo
- Forgotten Fortress
- Neon Man
- Orbital Station
- Poorly Named Level
- Sector Upsilon 6
Make a Good 48 Hour Mega Man Level[edit]
The following stages are skippable:
- Ordinance With Lyrics
- GraviMan INC.
- Perilous Mountain
- Robot Recycling Center
- Hopping High Above Danger
- Forest Castle
- Megatroid
- Down the Drain
- Cosmological Factory
- Through the Crabacombs
Make a Good Mega Man Level 3[edit]
in Make a Good Mega Man Level 3, the Skip Teleporter concept is greatly expanded. Levels with Skip Teleporters now take the player to a room with one or more NPCs, each of which will explain why the level received a skip. These NPCs are all taken from other comic adaptations. There is also a teleporter leading back to the level, if the player wishes to play it regardless. Depending on the current option settings, entering the level will take the player directly to the skip room. Levels with motion sickness warnings will always start the player in the skip room regardless, and the level is inaccessible without first reading Motion Sickness Man's warning. These rooms typically also contain a demonstration of the effect in question, allowing players to judge their susceptibility to it.
Each of the Skip NPCs represent the following reasons:
- Motion Sickness Man – Levels that risk the player's health, either due to motion sickness, epilepsy, or other reasons.
- Fragile Man – Levels that are unreasonably difficult for the average player.
- Itch Man – Levels that have Trickster Tokens that are unusually difficult and/or annoying to obtain.
- I Can't Find My Keys, Man – Levels that are long and require a significant time investment to complete.
- Multi Man – Levels that contain notable glitches.
- Bukinashi Man – Levels that promise unlocks that are not actually present.
The following stages are skippable:
- X6Meme
- Temple of Light and Dark
- Wilys Redemption
- Hunter Tower
- Disobedience of Superior Machines
- Revenge of Tricastle
- The Return of Veteran Z
- Creatively Named Level
- House of Fun
- ArcaneMan -Chaos Tower- (CERN HQ Remains)
- Radium Man
- Top Man 2: Spin or Go Home
- Bakery Man
- Froggy Gravity
- Water Level? Ice Level?
- The hero as remixed
- Stalling for time
- Identity Man
- Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
- Solar Inferno
- Worthless Man
- Mirror Woman
- The Stormscraper
- Foo Man
- Thermal Tundra
- Wily Rooms of Weapons
- Evil Energy Facility
Additionally, the following stages have blue skip teleporters, which contain only the Trickster Tokens and not the level's Energy Element(s):
Trivia[edit]
- The skip rooms of Snow Man and Ordinance With Lyrics are the only skip rooms to contain enemies (one Mag Fly and two Dadas, respectively).
- Neon Man and Sector Upsilon 6 were originally not skippable during MaGMML2's initial results streams by Flashman85; they were made skippable later on in development due to the former's potential for health issues and the latter's extreme length.
- A Skip Teleporter also appears near the beginning of the Tier X level Swiss Hotel; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from VLDC9, which featured a skip door which, while accessible, was very easily missed.
- Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision.
- Green teleporters, sans the floating "Skip" text, also appear in Null and Void throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether.
- If the Inner Apocalypse cheat is enabled, a Skip Teleporter appears at the beginning of the modified Inner Sanctum stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes.
- A pseudo-Skip Teleporter is present in the Make a Good Mega Man Level: Episode Zero level Stormy Spire, as a homage to Airflow Hubble (which it is loosely based on). It merely skips to the level's central hub rather than a skip room, and is only useable after clearing the level once before.
- Prior to v1.1 of MaG48HMML, Skip Teleporters in that game reused their graphics from MaGMML2.
- Maze of Death and Wily Rooms of Weapons are the only levels with Skip Teleporters to also become judge favorites.