Difference between revisions of "Cloud Bomber"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) |
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|caption= | |caption= | ||
|jname= | |jname= | ||
| − | |script= | + | |script=クラウドボンバー |
| − | |romaji= | + | |romaji=Kuraudo Bonbā |
|altname= | |altname= | ||
|designer=[[kumuhmuh]] | |designer=[[kumuhmuh]] | ||
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|hp=256 | |hp=256 | ||
|at=4 (contact)<br>4 (Punctoid) | |at=4 (contact)<br>4 (Punctoid) | ||
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]] | + | |weak=[[Gemini Laser]]{{1}}, [[Pharaoh Shot]] |
|category= | |category= | ||
|location='''MaGMML(1R):'''<br>[[Mega Man World]]<br>[[Hall of Fame]]{{1R}}<br>[[Flashback Database]] | |location='''MaGMML(1R):'''<br>[[Mega Man World]]<br>[[Hall of Fame]]{{1R}}<br>[[Flashback Database]] | ||
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==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
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|phar=1/1/4 | |phar=1/1/4 | ||
|magic=3 | |magic=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 11:51, 20 October 2019
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- "why must you all be so difficult"
- ―Note in Cloud Bomber's code, Make a Good Mega Man Level
Cloud Bomber is an enemy from Make a Good Mega Man Level, appearing in the entry Mega Man World, as well as the Wily stages Flashback Database and (in the remake) Hall of Fame. It is an enemy based on the Lakitu enemy from the Super Mario Bros. series, sharing a similar design with it.
Contents
Behavior
Cloud Bombers fly above Mega Man and follow him around, occasionally dropping large spiky balls known as Punctoids down below. Although Punctoids explode upon impact, the explosion itself is totally harmless. Cloud Bombers have high levels of HP, which, combined with their tendency to stay out of range of most weapons, makes outrunning them a more viable option than trying to destroy them.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 2 | 4 | 2 | 0 | 2 | 1 | 1/1/4 | 3 |
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Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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