Difference between revisions of "Water Block"
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|at= | |at= | ||
|type=Platform | |type=Platform | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Biplane Bay]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Biplane Bay]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man Powered Up]] | |OffAppear=[[Mega Man Powered Up]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2]] | |MaGMMLAppear=[[Make a Good Mega Man Level 2]] | ||
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The '''Water Block''' is a gimmick from ''[[Mega Man Powered Up]]''. It is a small machine that frequently shoots a large jet of water. | The '''Water Block''' is a gimmick from ''[[Mega Man Powered Up]]''. It is a small machine that frequently shoots a large jet of water. | ||
| − | Water Blocks were first included in the devkit for ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Cardinal Man]], [[A Mega Man for All Seasons]], and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevel "Ocean Sickness", and in [[Null and Void]]. A variant of the gimmick coloured white is also used by [[Milk]]. | + | Water Blocks were first included in the devkit for ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Cardinal Man]], [[A Mega Man for All Seasons]], and [[Biplane Bay]], as well as the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sublevel "Ocean Sickness", and in [[Null and Void (MaGMML2)|Null and Void]]. A variant of the gimmick coloured white is also used by [[Milk]]. |
==Behavior== | ==Behavior== | ||
Revision as of 01:32, 10 March 2020
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The Water Block is a gimmick from Mega Man Powered Up. It is a small machine that frequently shoots a large jet of water.
Water Blocks were first included in the devkit for Make a Good Mega Man Level 2, and were used in the entries Cardinal Man, A Mega Man for All Seasons, and Biplane Bay, as well as the Tier X stages Deep Thoughts and Swiss Hotel, the Pit of Pits sublevel "Ocean Sickness", and in Null and Void. A variant of the gimmick coloured white is also used by Milk.
Behavior
Water Blocks periodically shoot a four blocks-tall spout of water that pushes Mega Man in the direction it travels in, which disappears after a certain amount of time has passed. The top of the spout is a solid platform that can be used to reach high areas. Though by default Water Blocks aim upwards, they can be rotated in the room editor to shoot left, right, or downwards for a greater variety of puzzles or hazards utilising them.
Water Blocks have three creation code variables:
- startTimer - Affects how long it takes for a Water Block to shoot a jet of water.
- activeTimer - Affects how long a water jet exists for before vanishing.
- mode - If set to 1, all entities with gravity and collision will be pushed by a water jet rather than just Mega Man.
Trivia
- In all devkits Water Blocks have appeared in to date, they are named "objWaterJet".