Difference between revisions of "Flame Joe"

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==Related Enemies==
 
*[[Sniper Joe]]
 
*[[Returning Sniper Joe]]
 
*[[Sniper Armor]]
 
*[[Hammer Joe]]
 
*[[Skeleton Joe]]
 
*[[Apache Joe]]
 
*[[Crystal Joe]]
 
*[[Rider Joe]]
 
*[[Cannon Joe]]
 
*[[Truck Joe]]
 
*[[Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
 
*[[Gunner Joe]]
 
*[[Piriparee]]
 
*[[Morning Joe]]
 
*[[Hammer Joe (Mega Man World)]]
 
*[[Super Joe]]
 
*[[Koopa Joe]]
 
*[[Koopa Hopper]]
 
*[[Boomerang Joe]]
 
*[[Grenader Joe]]
 
*[[Shooter Joe]]
 
*[[Toad Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
*[[Beenader Joe]]
 
  
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]]
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]]

Revision as of 16:44, 17 May 2021

Flame Joe
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
4 (flamethrower)
Weakness(es): Slash Claw
Location(s): MaGMML2:
Null and Void
Misc. Information
Script: フレイムジョー
Romaji: Fureimu Jō
Designer(s): Zieldak
Programmer(s): Zieldak
Artist(s): Zieldak
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
FlameJoe.png

Flame Joe is an enemy from Make a Good Mega Man Level 2, found exclusively in Null and Void. It is a Sniper Joe equipped with a flame-patterned shield and a short-range flamethrower for a weapon.

Behavior

Flame Joes hide behind their shields, but will often pull them back to fire a stream of flames ahead of them. These flames act identically to the ones generated by Flamethrowers, with the flames only moving up and down slightly, and dissipating one by one once a Flame Joe stops firing. If a Flame Joe is destroyed while shooting, all the flames it created will extinguish simultaneously.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 1 1 1 Y 3 1.5 2 1 2
Other Notes