Difference between revisions of "Camon"
From Make a Good Mega Man Level Contest
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|location='''MaGMML2:'''<br>[[Orbital Station]]<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Aurora Man]]<br>[[City Under Siege]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]] | |location='''MaGMML2:'''<br>[[Orbital Station]]<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Aurora Man]]<br>[[City Under Siege]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]] | ||
|OffAppear=[[Mega Man 5]] | |OffAppear=[[Mega Man 5]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] ( | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Unused enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Camon.png]] | |sprite=[[File:Camon.png]] | ||
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'''Camon''' is an enemy from ''[[Mega Man 5]]''. It is a mass-produced prototype robot similar to [[Mono Roader]]. | '''Camon''' is an enemy from ''[[Mega Man 5]]''. It is a mass-produced prototype robot similar to [[Mono Roader]]. | ||
| − | Camon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Orbital Station]], [[Conveyor Mayhem]], [[Bouncy Castle]], [[Aurora Man]], and [[City Under Siege]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the level [[Midnight Aurora | + | Camon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Orbital Station]], [[Conveyor Mayhem]], [[Bouncy Castle]], [[Aurora Man]], and [[City Under Siege]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the level [[Midnight Aurora]]. |
==Behavior== | ==Behavior== | ||
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! width="7%" |HP | ! width="7%" |HP | ||
! width="7%" |Attack Damage | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ShadowCamon.png]] | ||
| + | | style="text-align: center;"|Shadow Camon | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]'' | ||
| + | | style="text-align: center;"|[[Be the Bigger Person]] | ||
| + | | style="text-align: center;"|An invincible [[Camon]] created by [[Shadow Gacha]], which moves forward, turning around when it hits a wall the first time, and despawning when it hits a second wall. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|3 (contact) | ||
|- | |- | ||
| style="text-align: center;"|[[File:FireCamon.png]] | | style="text-align: center;"|[[File:FireCamon.png]] | ||
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|- | |- | ||
|} | |} | ||
| + | |||
| + | ==Trivia== | ||
| + | * In ''[[Make a Good Mega Man Level Remastered]]'', Camons are used in an inaccessible level testing the mechanics for the updated [[Be the Bigger Person]], but other than that, there are no Camon appearances in the game as a regular enemy, with only a variant appearing. | ||
==Related Articles== | ==Related Articles== | ||
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* [[Cannon Roader]] | * [[Cannon Roader]] | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]] | + | [[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]] |
Revision as of 19:26, 3 March 2025
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Camon is an enemy from Mega Man 5. It is a mass-produced prototype robot similar to Mono Roader.
Camon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Orbital Station, Conveyor Mayhem, Bouncy Castle, Aurora Man, and City Under Siege. It also appeared in the secret level Twilight Lodge, the Wily stage Reality Core, and in Null and Void. In Make a Good Mega Man Level: Episode Zero, it appears in the level Midnight Aurora.
Contents
Behavior
Camon drives straight towards Mega Man, coming to a halt when falling off of ledges. If it runs into a wall, it will turn around and drive in the opposite direction. However, Camon is very fragile and is destroyed in one hit.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Shadow Camon | MaGMMLR | Be the Bigger Person | An invincible Camon created by Shadow Gacha, which moves forward, turning around when it hits a wall the first time, and despawning when it hits a second wall. | ACESpark | 1 | 3 (contact) | |
| Fire Camon | MaGMML2 MaGMML: Episode Zero |
MaGMML2: Conveyor Mayhem Reality Core MaGMML: Episode Zero: S.R.A.R.A. HQ |
A red Camon that constantly leaves small fires behind as it moves. | Thoron | 1 | 3 (contact) 2 (fire) |
Trivia
- In Make a Good Mega Man Level Remastered, Camons are used in an inaccessible level testing the mechanics for the updated Be the Bigger Person, but other than that, there are no Camon appearances in the game as a regular enemy, with only a variant appearing.