Difference between revisions of "Poorly Named Level"
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|jupi = Thanks for reminding me why I hated Tornado Man's stage. You went ham with those platforms ;-; | |jupi = Thanks for reminding me why I hated Tornado Man's stage. You went ham with those platforms ;-; | ||
This level has a very inconsistent difficulty curve. Some sections were cake walks, while others took me several attempts to beat legitimately, and were just insane (Rain + Tornado Man platform section). Not only that, but this level was...annoying. The Tornado Man platforms are very finnicky in this engine, making a lot of jumps come up short (the room with the shield attacker near the beginning is a good example). Also, there should have been more checkpoints. | This level has a very inconsistent difficulty curve. Some sections were cake walks, while others took me several attempts to beat legitimately, and were just insane (Rain + Tornado Man platform section). Not only that, but this level was...annoying. The Tornado Man platforms are very finnicky in this engine, making a lot of jumps come up short (the room with the shield attacker near the beginning is a good example). Also, there should have been more checkpoints. | ||
Revision as of 21:15, 6 March 2018
| 52nd: Poorly Named Level | |||||||||||||||||||||
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| Arguably the most infamous room of the level | |||||||||||||||||||||
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- "I appreciate that you built a pretty good level out of the Tornado Man platforms (that I hate with a passion btw), but oh my god. Some of these rooms are. So. Much. Garbage."
- ―SnoruntPyro, saying words i guess
Overview
Poorly Named Level is the 52nd level in Make a Good Mega Man Level 2. It mainly revolves around the magnet platforms from Tornado Man's stage in Mega Man 9.
Strategy
Skip Status
This level was deemed skippable by the judges, due to level's high difficulty and the finicky nature of the Tornado Man platforms.
Judge Comments
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It is mentioned during the stage whether or not you could make the Tornado Man Platforms fun... well they're certainly competently executed, I'll give you that. Some of the situations they're stuck in though... not so much. Strangely enough, your biggest problem might just be the enemies used and the sheer number of them. The earliest screens of the stage are a bit crazy with the amount of Beaks placed, and you're on Platforms where very little control is given to the player to safely dodge stuff. It's all rather infuriating. Simply toning down the enemies could've made this more enjoyable. I think the early screens are amongst the worst of the stage, as the later segments start becoming much more tolerable, and better in design. (I even liked the spike crazy segment just past the checkpoint for what it's worth.) It's a crazy backwards difficulty curve. I have to admit, the first time through this I got rather annoyed, and shut off the game for a bit. The second time was a bit better. The opening areas really are rather rubbish compared to the later areas, and start the level on a bit of a sour note. Luckily the rest of the stage and general competence of everything makes up for it. The Noble Nickels were... sneaky as sin. I think the 2nd one probably should've had an altered or redrawn graphic to make it not so unlikely that it is hidden where it is, because even the 1st one will likely be bypassed the first time you go through the screen, and that one does have a recoloured graphic! Finally, hi dev-kit boss! |
Improved Version
Yoshiatom (the level's author) has announced that he is working on an improved version of the level, making the difficulty more balanced, reworking the more poorly designed rooms and making the enemy choices more focused. Because Yoshiatom is a self-admitted procrastinator, it could be a while before the improved version get released.
| Make a Good Mega Man Level 2 - Tier 4 | |
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| Entry Stages | |
| Alien Temple • Joe Destruction Co. • Neon Man • Jungle Base • Orbital Station • Shovel Knight • Poorly Named Level • Enhanced Mobility | |
| List of Bosses | |
| Alien • Neon Man • Whopper • Volt Man | |
| Tier Boss | |
| The Scorching Duo | |
