Difference between revisions of "Dragon Lab Lair"

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(Added scores for 4 judges and a link to Tier 2 in the info tab)
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|other =  
 
|other =  
 
|music = Galaxy Man (Mega Man 9)
 
|music = Galaxy Man (Mega Man 9)
|location = Tier 2
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|location = [[Tier 2 (MaGMML2)|Tier 2]]
 
|previous = [[Gigavolt Man]]
 
|previous = [[Gigavolt Man]]
 
|next = [[Colorful Hall]]
 
|next = [[Colorful Hall]]
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==Strategy==
 
==Strategy==
 
While a simple stage to complete, most of its difficulty comes from the obstacles that are used, sometimes resulting in nearly unavoidable damage. The fight with the Mecha Dragon at the end is notable for being easier than its original appearance, by completely removing the pit.
 
While a simple stage to complete, most of its difficulty comes from the obstacles that are used, sometimes resulting in nearly unavoidable damage. The fight with the Mecha Dragon at the end is notable for being easier than its original appearance, by completely removing the pit.
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{{JudgeComment2
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|pyro = It feels incredibly empty, and the ideas just seem randomly thrown down. There's no real coherent theme, it's just...rooms. Of stuff. Sometimes there's just like one, easily-dodged enemy for a whole screen with absolutely nothing else happening. Then the level just catches you offguard sometimes by actual forced hits (elec man block room) and one really annoying part I just cheesed with Jewel Satellite (two new shotmans + sniper joes). Other than that there's...not much going on. A lot of the setups are extremely basic and don't really do anything new. The Mecha Dragon fight at the end doesn't even have a pit, which kinda destroys the whole point of the boss. It's a really weird level.
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|pyroscore = 19
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|spdesign = 4
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|spfun = 4
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|spcreativity = 3
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|spaesthetics = 3
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|spfunction = 5
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|spskip = No
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|jupi = First of all, YOU DIDN'T CHANGE THE MUSIC! WHY?!?!? ;A; *ahem* Anyway, this was a...weird level. The tileset wasn't used very well, and the whole thing just felt strange and without a real theme. At least there appeared to be some effort put in it.
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|jupiscore = 18
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|jhdesign = 5
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|jhfun = 5
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|jhcreativity = 5
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|jhaesthetics = 0
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|jhfunction = 3
 +
|enjl = This level starts out decently, but quickly loses its focus and starts throwing the player into unfair scenarios which force them to take a hit. As the level goes on, it starts using elements without proper introduction and in tricky scenarios. The level's boss fight was, from my experience, less difficult than getting through the section after the player exits the water. Overall, this level's main issue is its lack of general theme that could've been used to create setups and situations and create mutations of those to keep the player excited.
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|enjlscore = 17
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|endesign = 3
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|enfun = 4
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|encreativity = 3
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|enaesthetics = 2
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|enfunction = 5
 +
|enskip = No
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|garirry =
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|garirryscore = 25
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|gadesign =
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|gafun =
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|gacreativity =
 +
|gaaesthetics =
 +
|gafunction =
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|gadesignnote =
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|gafunnote =
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|gacreativitynote =
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|gaaestheticsnote =
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|gafunctionnote =
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|ace = That might have been the worst tileset selection possible for a full on level. Wily 5 is a boss rush stage, it wasn't built for an entire platforming level!
 +
 +
Ok - so there is nothing special about this. What few gimmicks are there are used to the bare minimum of implementation - with like one exception - the final Elec Man barrier is actually rather cleverly placed.
 +
 +
There are some major, major flaws in this stage though that knock its score down - far too much forced damage. It is fairly clear this is a first draft of a level, and wasn't tested. I mean, at least the level isn't out and out broken, but it's still pretty horrible.
 +
Early in the level, pits are also not designated as pits, yet later on they are. I don't get it.
 +
 +
Also, hi dev-kit boss! You know, making a dev-kit boss easier than its original counterpart sort of defeats the point.
 +
 +
Oh.. and the music. WHY.
 +
|acescore = 14
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|asdesign = 3
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|asfun = 3
 +
|ascreativity = 2
 +
|asaesthetics = 1
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|asfunction = 5
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|asskip = No
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}}
  
  
 
{{MaGMML2 Tier 2}}
 
{{MaGMML2 Tier 2}}
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]]
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 Stages]]

Revision as of 21:53, 19 March 2018

69th: Dragon Lab Lair

Make a Good Mega Man Level 2

Dragon Lab Lair.png
Durgon beware...
"There's no real coherent theme, it's just... rooms. Of stuff."
―SnoruntPyro, Judge comment.

Overview

Dragon Lab Lair is the 69th place entry in Make a Good Mega Man Level 2. It is a Tier 2 level that reuses the Elec Man shock beams, and uses the Wily 4 tileset from Mega Man 2.

Strategy

While a simple stage to complete, most of its difficulty comes from the obstacles that are used, sometimes resulting in nearly unavoidable damage. The fight with the Mecha Dragon at the end is notable for being easier than its original appearance, by completely removing the pit.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 19 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 4 / 10 3 / 15 3 / 5 5 / 5 No



It feels incredibly empty, and the ideas just seem randomly thrown down. There's no real coherent theme, it's just...rooms. Of stuff. Sometimes there's just like one, easily-dodged enemy for a whole screen with absolutely nothing else happening. Then the level just catches you offguard sometimes by actual forced hits (elec man block room) and one really annoying part I just cheesed with Jewel Satellite (two new shotmans + sniper joes). Other than that there's...not much going on. A lot of the setups are extremely basic and don't really do anything new. The Mecha Dragon fight at the end doesn't even have a pit, which kinda destroys the whole point of the boss. It's a really weird level.

JupiHornet JupiHornet JupiHornet : 18 / 50
Design Fun Creativity Aesthetics Functionality
5 / 15 5 / 10 5 / 15 0 / 5 3 / 5



First of all, YOU DIDN'T CHANGE THE MUSIC! WHY?!?!? ;A; *ahem* Anyway, this was a...weird level. The tileset wasn't used very well, and the whole thing just felt strange and without a real theme. At least there appeared to be some effort put in it.

Enjl Enjl Enjl : 17 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
3 / 15 4 / 10 3 / 15 2 / 5 5 / 5 No



This level starts out decently, but quickly loses its focus and starts throwing the player into unfair scenarios which force them to take a hit. As the level goes on, it starts using elements without proper introduction and in tricky scenarios. The level's boss fight was, from my experience, less difficult than getting through the section after the player exits the water. Overall, this level's main issue is its lack of general theme that could've been used to create setups and situations and create mutations of those to keep the player excited.

Garirry Garirry Garirry : 25 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5



ACESpark ACESpark ACESpark : 14 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
3 / 15 3 / 10 2 / 15 1 / 5 5 / 5 No



That might have been the worst tileset selection possible for a full on level. Wily 5 is a boss rush stage, it wasn't built for an entire platforming level!

Ok - so there is nothing special about this. What few gimmicks are there are used to the bare minimum of implementation - with like one exception - the final Elec Man barrier is actually rather cleverly placed.

There are some major, major flaws in this stage though that knock its score down - far too much forced damage. It is fairly clear this is a first draft of a level, and wasn't tested. I mean, at least the level isn't out and out broken, but it's still pretty horrible. Early in the level, pits are also not designated as pits, yet later on they are. I don't get it.

Also, hi dev-kit boss! You know, making a dev-kit boss easier than its original counterpart sort of defeats the point.

Oh.. and the music. WHY.



Make a Good Mega Man Level 2 - Tier 2
Entry Stages
Wily TowerAirflow HubbleYggdrasilRush CityGigavolt ManDragon Lab LairColorful HallSomething Original
List of Bosses
Volt ManKomuso ManQuintMecha DragonGuts ManCratorCreamKichonaColor Man
Tier Boss
Ombuds Man
Other Goodies
Gordon Freeman