Difference between revisions of "Poorly Named Level"
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|enjl = Sorry, I read your message on what your goals with this level were and I think these platforms are at the core of most of its problems. It's not so much about your usage of them but rather the platforms themselves, as they make every scenario more stressful than it needs to be. I really appreciate the effort, though, and while I didn't have much fun getting shot into spikes or pits from a mistimed button press, pulling the long platforming section across the pit off properly felt pretty great. This level also somewhat suffers from a tendency to put a bit too many enemies on screen at once, especially near the start, and there is a really silly jump near the end which got me jumping into a ceiling spike more often than I want to admit. It's kinda sad how I feel like this stage would've been more fun if only it used the more standard guts lifts or a variety of different platforms as its main focus. | |enjl = Sorry, I read your message on what your goals with this level were and I think these platforms are at the core of most of its problems. It's not so much about your usage of them but rather the platforms themselves, as they make every scenario more stressful than it needs to be. I really appreciate the effort, though, and while I didn't have much fun getting shot into spikes or pits from a mistimed button press, pulling the long platforming section across the pit off properly felt pretty great. This level also somewhat suffers from a tendency to put a bit too many enemies on screen at once, especially near the start, and there is a really silly jump near the end which got me jumping into a ceiling spike more often than I want to admit. It's kinda sad how I feel like this stage would've been more fun if only it used the more standard guts lifts or a variety of different platforms as its main focus. | ||
|enjlscore = 24 | |enjlscore = 24 | ||
Revision as of 23:04, 21 April 2018
| 52nd: Poorly Named Level | |||||||||||||||||||||
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| Arguably the most infamous room of the level | |||||||||||||||||||||
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- "I appreciate that you built a pretty good level out of the Tornado Man platforms (that I hate with a passion btw), but oh my god. Some of these rooms are. So. Much. Garbage."
- ―SnoruntPyro, excerpt from judge comment.
Overview
Poorly Named Level is the 52nd level in Make a Good Mega Man Level 2. It mainly revolves around the magnet platforms from Tornado Man's stage in Mega Man 9.
Strategy
Skip Status
This level was deemed skippable by the judges, due to level's high difficulty and the finicky nature of the Tornado Man platforms.
Judge Comments
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It is mentioned during the stage whether or not you could make the Tornado Man Platforms fun... well they're certainly competently executed, I'll give you that. Some of the situations they're stuck in though... not so much. Strangely enough, your biggest problem might just be the enemies used and the sheer number of them. The earliest screens of the stage are a bit crazy with the amount of Beaks placed, and you're on Platforms where very little control is given to the player to safely dodge stuff. It's all rather infuriating. Simply toning down the enemies could've made this more enjoyable. I think the early screens are amongst the worst of the stage, as the later segments start becoming much more tolerable, and better in design. (I even liked the spike crazy segment just past the checkpoint for what it's worth.) It's a crazy backwards difficulty curve. I have to admit, the first time through this I got rather annoyed, and shut off the game for a bit. The second time was a bit better. The opening areas really are rather rubbish compared to the later areas, and start the level on a bit of a sour note. Luckily the rest of the stage and general competence of everything makes up for it. The Noble Nickels were... sneaky as sin. I think the 2nd one probably should've had an altered or redrawn graphic to make it not so unlikely that it is hidden where it is, because even the 1st one will likely be bypassed the first time you go through the screen, and that one does have a recoloured graphic! Finally, hi dev-kit boss! |
Improved Version
Yoshiatom (the level's author) has announced that he is working on an improved version of the level, making the difficulty more balanced, reworking the more poorly designed rooms and making the enemy choices more focused. Currently he is waiting on the MaGMML3 devkit to be released before he continues to work on it, due the physics of the Tornado Platforms being more accurate to how they were in Mega Man 9 in the MaGMML3 Engine.
| Make a Good Mega Man Level 2 - Tier 4 | |
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| Entry Stages | |
| Alien Temple • Joe Destruction Co. • Neon Man • Jungle Base • Orbital Station • Shovel Knight • Poorly Named Level • Enhanced Mobility | |
| List of Bosses | |
| Alien • Neon Man • Whopper • Volt Man | |
| Tier Boss | |
| The Scorching Duo | |
