Difference between revisions of "Jumping Piranha Plant"

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(Created page with "{{enemy |name=Jumping Piranha Plant |image=170px|Artwork by Nintendo |caption=Artwork by Nintendo |jname=P-Pakkun |script=ピーパック...")
 
 
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|programmer=[[Renhoek]]
 
|programmer=[[Renhoek]]
 
|artist=Unconfirmed
 
|artist=Unconfirmed
|hp=1
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|hp=1{{2}}<br>3{{EZ}}
|at=10 (contact)
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|at=10 (contact){{2}}<br>3 (contact){{EZ}}
|weak=
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|weak=[[Z-Burst]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]], [[Psycho Chip]]){{EZ}}
 
|category=
 
|category=
|location='''MaGMML2:'''<br>[[Mario Land]]
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|location='''MaGMML2:'''<br>[[Mario Land]]<br>'''MaGMML: Episode Zero:'''<br>[[Code Landfill]]
 
|OffAppear=
 
|OffAppear=
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
 
|appear2=''Super Mario World''
 
|appear2=''Super Mario World''
 
|sprite=[[File:JumpingPiranhaPlant.png]]
 
|sprite=[[File:JumpingPiranhaPlant.png]]
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'''Jumping Piranha Plant''' is an enemy from ''Super Mario World''. It is a Piranha Plant with a propeller-like stem that allows it to jump into the air and slowly fall back down.
 
'''Jumping Piranha Plant''' is an enemy from ''Super Mario World''. It is a Piranha Plant with a propeller-like stem that allows it to jump into the air and slowly fall back down.
  
Jumping Piranha Plants appear as enemies in ''[[Make a Good Mega Man Level 2]]'', appearing in the [[Tier X (MaGMML2)|Tier X]] stage [[Mario Land]].
+
Jumping Piranha Plants appear as enemies in ''[[Make a Good Mega Man Level 2]]'', appearing in the [[Tier X (MaGMML2)|Tier X]] stage [[Mario Land]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', they return in the level [[Code Landfill]].
  
 
==Behavior==
 
==Behavior==
Jumping Piranha Plants lie inside pipes, and will frequently jump out of it. After jumping up, they slowly float back down. By standing right next to their pipe, Jumping Piranha Plants will not emerge. Though they cannot be jumped on, damage can be avoided by using the Spin Jump on them; however, this will not destroy them. Only fireballs are able to destroy a Jumping Piranha Plant.
+
Jumping Piranha Plants lie inside pipes, and will frequently jump out of it. After jumping up, they slowly float back down. By standing right next to their pipe, Jumping Piranha Plants will not emerge.
  
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]
+
In Mario Land, a Jumping Piranha Plant cannot be jumped on, though damage can be avoided by using the Spin Jump on them. The Spin Jump cannot destroy them, however, but fireballs can.
 +
 
 +
==Damage Table==
 +
===Make a Good Mega Man Level Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 +
 
 +
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]]

Latest revision as of 20:51, 18 May 2021

Jumping Piranha Plant
Artwork by Nintendo
Artwork by Nintendo
Information
In-Game Information
HP: 12
3EZ
Attack Damage: 10 (contact)2
3 (contact)EZ
Weakness(es): Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Location(s): MaGMML2:
Mario Land
MaGMML: Episode Zero:
Code Landfill
Misc. Information
Japanese Name: P-Pakkun
Script: ピーパックン
Romaji: Pī Pakkun
Designer(s): Renhoek
Programmer(s): Renhoek
Artist(s): Unconfirmed
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Other Appearances: Super Mario World
JumpingPiranhaPlant.png

Jumping Piranha Plant is an enemy from Super Mario World. It is a Piranha Plant with a propeller-like stem that allows it to jump into the air and slowly fall back down.

Jumping Piranha Plants appear as enemies in Make a Good Mega Man Level 2, appearing in the Tier X stage Mario Land. In Make a Good Mega Man Level: Episode Zero, they return in the level Code Landfill.

Behavior

Jumping Piranha Plants lie inside pipes, and will frequently jump out of it. After jumping up, they slowly float back down. By standing right next to their pipe, Jumping Piranha Plants will not emerge.

In Mario Land, a Jumping Piranha Plant cannot be jumped on, though damage can be avoided by using the Spin Jump on them. The Spin Jump cannot destroy them, however, but fireballs can.

Damage Table

Make a Good Mega Man Level Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes