Cut Content

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Revision as of 20:34, 19 December 2017 by Zatsupachi (talk | contribs) (not entirely sure where to put this, though, like, I think there more pit stages that didn't make it to the final game-- so should those be in here too?)
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Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. Make A Good Mega Man Level series is no exception, and many things had to be cut for time.

Make A Good Mega Man Level

Individual Stages

  • Citadel Basement was planned to have a boss called "Rail Hunter". This had to be scrapped due to time.

Other Cut Content

Make A Good Mega Man Level 2

Differences between results stream and public release

On May of 2017 Flashman85 was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences.

Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.


  • The battle with Scorch Man had the Scorch Man from Mega Man Eternal, as well as the one from Mega Man Sunrise. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in Chateau Chevaleresque while Illusion Man could be found in Tier 5. Following objections of Eternal's creator, Scorch Man was replaced with Scorch Man from Zook Hero Z, Jolt Man was replaced with Storm Man, while Illusion Man was just removed completely.
  • The first tier's hub was originally green colored.
  • Bad Scissors Day Cut Man unlocked for giving Knight Man enough Nickels. In the public release, he's unlocked from completing Escape Sequence while Doropie, Hair, Rokko Chan, Mega Man?, and Rockman CX are unlocked from Knight Man.
  • The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time.
  • Pepsi Man, instead of being the licensed character, was instead Pepsi Man from Mega Man FU: The Dankest Meme. This was changed later when the devs decided they did not want to reference unreleased fan games. Mega Man FU was later cancelled.

Individual Stages

  • RedBlupi stated there were a few things he wanted to implement in Cyber Man but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in Mega Man Final 3, and he wanted to give Cyber Man an attack where he turns giant and tries to crush Mega Man with his fists.
  • Inner Sanctum's original name was "Throne Gate".
    • A pink Toad Man was originally going to be a miniboss in this stage, along with Gravity Man. It would only be able to be damaged by Wheel Cutter. This Toad Man can still appear with the Surprise Bosses cheat on.
  • As stated at the end of the level, Shovel Knight was planned to be the boss of his titular level. This wasn't implemented due to the creator "had to prioritize other things in [their] life at the moment".
  • MegaLondo was originally conceived as a Castlevania stage with a Wily Dracula as the boss. Lambda stated that time restraints caused him to scrap that boss and he changed it to a Dark Souls themed level.
  • Bouncy Castle's original name was "Bouncy Calamity" during submission, but it was misnamed after the level was inserted.
    • Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.
  • Coyote Man was going to have a miniboss called Mega Mizzile. Cheez thought he wouldn't have time to finish it, and so put an "On Strike!" sign in its room. He then had more time than he thought, but liked having the "On Strike!" sign and ultimately did not implement Mega Mizzile.

Other cut content from the game

  • Originally, Match Blast was to be themed after Boil Man. While this was changed, the color palette was reused for Carry.
  • There was planned to be a level where you play as Alter Man, called Alter Man's Revenge. This would involve him fighting other Robot Masters and gaining their weapons, which would be how the player would unlock them in-game. Shinryu scrapped this due to time.
  • Another planned way to unlock the alternate weapon set would be upon completion of the Pit of Pits. This was deemed too challenging, thus its now just a reward for Noble Nickels.
  • Ryu and Duo were planned to be costumes, though were scrapped for time and not having all the sprites needed.
  • A Chimerabot combining Haunt Man with Launch Man and Shuttle Man was planned, but the code was deemed too complex to work with. This was replaced with the Chimerabot that combines Joe Man and Bond Man.
  • Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub.
  • There were a couple of stages in the Pit of Pits that were right out cut, not meeting quality assurance, bugs and other development reasons.
    • 'dracmeister_2' or as stated in room code as 'Tool-Assisted' was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.