Make a Good Mega Man Level: Chapter Pepsi

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Make a Good Mega Man Level: Chapter Pepsi is an unofficial spinoff in the Make a Good Mega Man Level series made by Scatman's World, set in after the events of Make a Good Mega Man Level: Episode Zero and during the events of Make a Good Mega Man Level 2. Game can be downloaded here: https://onedrive.live.com/?authkey=%21AOVBjGN9bRlMKr0&id=D0CA72187D83C2DB%21767&cid=D0CA72187D83C2DB&parId=root&parQt=sharedby&o=OneUp

Story

Gameplay

Gameplay is similiar to Episode Zero. Players control Zero in gameplay similar to that of the canon Zero's in the Mega Man X games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique "Drive" weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint or by dying.

Weapons

Weapon
ZBusterIcon.png Z-Buster
ZSaberIcon.png Z-Saber
ZBurstIcon.png Z-Burst
BlankDriveIcon.png Blank Drive
CutterChipIcon.png Cutter Chip
FlameChipIcon.png Flame Chip
IcicleChipIcon.png Icicle Chip
ZapChipIcon.png Zap Chip
PsychoChipIcon.png Psycho Chip