Pharaoh Man

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Pharaoh Man's mugshot
Pharaoh Man's mugshot
Pharaoh Man
Artwork by Capcom
Artwork by Capcom
DWN-028
Information
In-Game Information
HP: 28
Weapon: Pharaoh Shot
Weakness(es): Flash Stopper, Sakugarne (MaGMML2)
Affiliations: Dr. Cossack
Dr. Wily (formerly)
Type: Flame, Shadow
Occupation: Ancient Ruins Exploration Robot
Misc. Information
Script: ファラオマン
Romaji: Faraoman
Designer(s): Takayuki Ebara
Programmer(s): WreckingPrograms
Gender: Male
Eye Color: Red
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (NPC, Boss)
PharaohMan.png

Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.

Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.

Battle

Pharaoh Man will randomly pick between one of three moves:

  • Jump to Mega Man's position.
  • Jump forward twice, shooting a small projectile each time.
  • Charge up and release a large wave of energy.

In the Megamix Engine's example game, on Hard mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 2 1 1 2 Y 1 2 3 1 2
Other Notes


Trivia

  • Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss outside of The Arena, or in later MaGMML productions.