Difference between revisions of "Corocoro"

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==Behavior==
 
==Behavior==
Corocoro marches forwards, turning around if it hits a wall. Upon walking off an edge, it will stop moving until it lands again. Unlike in ''Mega Man 5'', Corocoro can't jump up walls.
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Corocoro marches forwards, jumping up and down if it hits a wall. If it can jump up to higher ground, it will keep on marching, but if it fails after three jumps, it turns around in the other direction. Upon walking off an edge, it will stop moving until it lands again.
  
 
==Related Enemies==
 
==Related Enemies==

Latest revision as of 16:34, 17 May 2021

Corocoro
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
Category: Bird, Nature
Location(s): MaGMML2:
Mix & Match
SMB3
Shovel Knight
Enhanced Mobility
A Mega Man for All Seasons
Bouncy Castle
Escape Sequence
Cyber Man
Unobtainium Mine
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: コロコロ
Romaji: Korokoro
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Corocoro.png

Corocoro is an enemy from Mega Man 5. It is a small egg-shaped robot produced en masse from Cocco.

Corocoro was first made available in the devkit for Make a Good Mega Man Level 2. As a product of Cocco, it appeared in every stage that used the enemy, though they did make an appearance separately from it in the entry Escape Sequence. It reappeared alongside Cocco in the Make a Good Mega Man Level: Episode Zero level Null and Void, but did not appear separately from it.

Behavior

Corocoro marches forwards, jumping up and down if it hits a wall. If it can jump up to higher ground, it will keep on marching, but if it fails after three jumps, it turns around in the other direction. Upon walking off an edge, it will stop moving until it lands again.

Related Enemies