Difference between revisions of "Shoud"
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* Internally, Shouds are considered minibosses, which is how they're able to destroy terrain when a section is completely cleared of them. | * Internally, Shouds are considered minibosses, which is how they're able to destroy terrain when a section is completely cleared of them. | ||
* In their source game, Shouds hide behind an impenetrable shield at first, and will fire fast-moving projectiles at the player if not destroyed after a certain length of time. This behaviour is completely absent in their ''Episode Zero'' appearance. | * In their source game, Shouds hide behind an impenetrable shield at first, and will fire fast-moving projectiles at the player if not destroyed after a certain length of time. This behaviour is completely absent in their ''Episode Zero'' appearance. | ||
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]] | [[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]] | ||
Latest revision as of 16:05, 16 March 2025
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Shoud is an enemy from the original Contra. It is a glowing core affixed to the walls of Red Falcon bases, and must be destroyed to proceed further inside.
Shouds also appear as enemies in Make a Good Mega Man Level: Episode Zero, and appear exclusively in the stage Contra Base.
Behavior
Shouds are immobile enemies that cannot actively harm Zero; the only way they can damage him is if he runs into them. In order to progress through Contra Base, every Shoud in the current section needs to be destroyed; once this happens, a wall or floor will open up. Though Shouds lack attacks, other enemies often act as shields for them.
Shouds come in two sizes; most are small, but a single large Shoud exists. This larger variant has more HP, but is otherwise no different from smaller Shouds.
Damage Table
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Notes
- Internally, Shouds are considered minibosses, which is how they're able to destroy terrain when a section is completely cleared of them.
- In their source game, Shouds hide behind an impenetrable shield at first, and will fire fast-moving projectiles at the player if not destroyed after a certain length of time. This behaviour is completely absent in their Episode Zero appearance.