Difference between revisions of "Frank"
From Make a Good Mega Man Level Contest
TheKman100 (talk | contribs) (Created page.) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 14: | Line 14: | ||
|weak=[[Tornado Blow]], [[Power Line]] | |weak=[[Tornado Blow]], [[Power Line]] | ||
|category=Floating | |category=Floating | ||
− | |location=[[Cassette Man (stage)|Cassette Man]]<br> [[Shrine of Nebula]] | + | |location=[[Cassette Man (stage)|Cassette Man]]<br>[[Ancient Wastelands Gate]]<br>[[Shrine of Nebula]] |
− | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, Rush Jet costume) |
|sprite=[[File:Frank.png]] | |sprite=[[File:Frank.png]] | ||
}} | }} | ||
− | '''Frank''' is an enemy from ''[[Make a Good Mega Man Level 3]]''. It is a floating pink turret enemy that consistently rotates its turrets after firing. Frank was created for the entry [[Cassette Man (stage)|Cassette Man]], but made further appearances in the [[Shrine of Nebula]] room "Shift Posting 2: The Shift Hits the Fan". It also acts as a replacement for the [[Rush Jet]] when the [[Cassette Man]] [[Costumes|costume]] is active. | + | '''Frank''' is an enemy from ''[[Make a Good Mega Man Level 3]]''. It is a floating pink turret enemy that consistently rotates its turrets after firing. Frank was created for the entry [[Cassette Man (stage)|Cassette Man]], but made further appearances in the [[Tier X (MaGMML3)|Tier X]] stage [[Ancient Wastelands Gate]], and the [[Shrine of Nebula]] room "Shift Posting 2: The Shift Hits the Fan". It also acts as a replacement for the [[Rush Jet]] when the [[Cassette Man]] [[Costumes|costume]] is active. |
==Behavior== | ==Behavior== | ||
Frank will always float in place, firing bullets in whichever directions its two turrets face (either up-and-down, or left-and-right), then rotating the turrets 90 degrees before firing again. | Frank will always float in place, firing bullets in whichever directions its two turrets face (either up-and-down, or left-and-right), then rotating the turrets 90 degrees before firing again. | ||
− | == | + | ==Damage Table== |
{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
Line 46: | Line 46: | ||
|notes= | |notes= | ||
}} | }} | ||
− | |||
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]][[Category:Floating Enemies]] | [[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]][[Category:Floating Enemies]] |
Latest revision as of 04:47, 19 March 2025
Frank | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
![]() |
Frank is an enemy from Make a Good Mega Man Level 3. It is a floating pink turret enemy that consistently rotates its turrets after firing. Frank was created for the entry Cassette Man, but made further appearances in the Tier X stage Ancient Wastelands Gate, and the Shrine of Nebula room "Shift Posting 2: The Shift Hits the Fan". It also acts as a replacement for the Rush Jet when the Cassette Man costume is active.
Behavior
Frank will always float in place, firing bullets in whichever directions its two turrets face (either up-and-down, or left-and-right), then rotating the turrets 90 degrees before firing again.
Damage Table
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1/1/3 | 1 | 2 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||||||
2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 3/1 | 3 | |||||||||
Other Notes |