Difference between revisions of "Frank"

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|weak=[[Tornado Blow]], [[Power Line]]
 
|weak=[[Tornado Blow]], [[Power Line]]
 
|category=Floating
 
|category=Floating
|location=[[Cassette Man (stage)|Cassette Man]]<br> [[Shrine of Nebula]]
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|location=[[Cassette Man (stage)|Cassette Man]]<br>[[Ancient Wastelands Gate]]<br>[[Shrine of Nebula]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, Rush Jet costume)
 
|sprite=[[File:Frank.png]]
 
|sprite=[[File:Frank.png]]
 
}}
 
}}
'''Frank''' is an enemy from ''[[Make a Good Mega Man Level 3]]''. It is a floating pink turret enemy that consistently rotates its turrets after firing. Frank was created for the entry [[Cassette Man (stage)|Cassette Man]], but made further appearances in the [[Shrine of Nebula]] room "Shift Posting 2: The Shift Hits the Fan". It also acts as a replacement for the [[Rush Jet]] when the [[Cassette Man]] [[Costumes|costume]] is active.
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'''Frank''' is an enemy from ''[[Make a Good Mega Man Level 3]]''. It is a floating pink turret enemy that consistently rotates its turrets after firing. Frank was created for the entry [[Cassette Man (stage)|Cassette Man]], but made further appearances in the [[Tier X (MaGMML3)|Tier X]] stage [[Ancient Wastelands Gate]], and the [[Shrine of Nebula]] room "Shift Posting 2: The Shift Hits the Fan". It also acts as a replacement for the [[Rush Jet]] when the [[Cassette Man]] [[Costumes|costume]] is active.
 
==Behavior==
 
==Behavior==
 
Frank will always float in place, firing bullets in whichever directions its two turrets face (either up-and-down, or left-and-right), then rotating the turrets 90 degrees before firing again.   
 
Frank will always float in place, firing bullets in whichever directions its two turrets face (either up-and-down, or left-and-right), then rotating the turrets 90 degrees before firing again.   
===Make a Good Mega Man Level 3===
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==Damage Table==
 
{{Damagetable3
 
{{Damagetable3
 
|buster=1/1/3
 
|buster=1/1/3
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|notes=
 
|notes=
 
}}
 
}}
<br>
 
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]][[Category:Floating Enemies]]
 
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]][[Category:Floating Enemies]]

Latest revision as of 04:47, 19 March 2025

Frank
Information
In-Game Information
HP: 4
Attack Damage: 5 (contact)
2 (bullets)
Weakness(es): Tornado Blow, Power Line
Category: Floating
Location(s): Cassette Man
Ancient Wastelands Gate
Shrine of Nebula
Misc. Information
Designer(s): Freems, Korby
Programmer(s): Korby
Artist(s): Korby
Series Information
MaGMML Game Appearances: MaGMML3 (Enemy, Rush Jet costume)
Frank.png

Frank is an enemy from Make a Good Mega Man Level 3. It is a floating pink turret enemy that consistently rotates its turrets after firing. Frank was created for the entry Cassette Man, but made further appearances in the Tier X stage Ancient Wastelands Gate, and the Shrine of Nebula room "Shift Posting 2: The Shift Hits the Fan". It also acts as a replacement for the Rush Jet when the Cassette Man costume is active.

Behavior

Frank will always float in place, firing bullets in whichever directions its two turrets face (either up-and-down, or left-and-right), then rotating the turrets 90 degrees before firing again.

Damage Table

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 3 3/1 3
Other Notes