Difference between revisions of "Something Original"
(Added Garirry's scores and notes) |
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|garirry = Man, this is such a primitive stage. The level design, while not necessarily frustrating, is very lackluster and just feels empty most of the time. I don't even see any kind of potential in this level, the main idea is flawed to begin with. Also, did I mention that the graphics are really bad here? Anyway, it's a completely uninteresting level, and certainly one I do not like. | |garirry = Man, this is such a primitive stage. The level design, while not necessarily frustrating, is very lackluster and just feels empty most of the time. I don't even see any kind of potential in this level, the main idea is flawed to begin with. Also, did I mention that the graphics are really bad here? Anyway, it's a completely uninteresting level, and certainly one I do not like. | ||
|garirryscore = 21 | |garirryscore = 21 | ||
| + | |gadesign = 6 | ||
| + | |gafun = 4 | ||
| + | |gacreativity = 3 | ||
| + | |gaaesthetics = 3 | ||
| + | |gafunction = 5 | ||
| + | |gadesignnote = What? This sucks. The level design is very primitive and the layout is kinda shit. | ||
| + | |gafunnote = I… don't know. It really bored/annoyed me. Nothing interesting here. | ||
| + | |gacreativitynote = Ouch, nothing good here. | ||
| + | |gaaestheticsnote = Graphics and music are fucked up. Working, but they still suck. | ||
| + | |gafunctionnote = Works just fine. | ||
|ace = Ehhh... ok. | |ace = Ehhh... ok. | ||
Revision as of 17:58, 7 March 2018
| 67th: Something Original | |||||||||||||||||||||
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- "Hello and welcome to my level! :) I think this is a level everyone can complete. Good luck!"
- ―IcyTower, Sign on start
Something Original is the 67th place level in Make A Good Mega Man Level 2 and the final stage in tier 2.
Overview
Something Original is clearly an ironically named level. It consists of moving through different tilesets, gimmicks, and enemy setups from other Robot Master's stages throughout the games. They are, in order: Concrete Man (which has no challenge), Elec Man, Bubble Man, Snake Man, Flash Man, Wood Man, Cut Man, Metal Man and Guts Man (the music changes at this point).
Strategy
Flash Stopper and Triple Blade are your friends, with Jewel Satellite also being effective during the Cut Man Section.
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This level's name is a blatant lie. It's also horrifically dull. Any gimmicks used are used to the bare minimum of requirements, nothing is ever combined with any creativity. The enemy layouts are pretty bland. I mean there are screens with a single enemy on it and nothing else of substance. Overall, this stage was just boring as hell. There are things there simply to waste the player's time (Like the screen with the three ladders), others which seem utterly pointless (Why combine Big Snakey with a ladder leading you to the height where you shoot the thing to death), and there is a real overabundance of health pick ups. It was not helped by how badly the tilesets are placed - so many misused tiles, tiles in the wrong positions, and of course, animations not implemented. The boss was also hideous. And a dev-kit boss. So, hello there! ... erm.. You may want to see a doctor, Guts Man. |
| Make a Good Mega Man Level 2 - Tier 2 | |
|---|---|
| Entry Stages | |
| Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
| List of Bosses | |
| Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
| Tier Boss | |
| Ombuds Man | |
| Other Goodies | |
| Gordon Freeman | |