Difference between revisions of "Magnet Machine"

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The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''.
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The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''. It is a red machine with magnetic powers.
  
 
Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it only appeared in the entry [[The Quickening]]. It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]], [[The Quickening 2]], and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant".
 
Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it only appeared in the entry [[The Quickening]]. It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]], [[The Quickening 2]], and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant".

Revision as of 18:02, 30 August 2018

Magnet Machine
Information
In-Game Information
Type: Mobility
Location(s): MaGMML1:
The Quickening
MaGMML2:
Chomp Man
Quint Stage
Reality Core
Nightwalk Castle
The Quickening 2
Null and Void
The Pit of Pits
MaG24HMML:
X Factory
MaGMML3 Judge Application Levels:
X Factory
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
MaGMML Game Appearances: MaGMML1
MaGMML2
MaG24HMML
MaGMML3 Judge Application Levels
MagnetMachine.png

The Magnet Machine is a gimmick in Mega Man 3. It is a red machine with magnetic powers.

Magnet Machines were first made available in the devkit for the original Make a Good Mega Man Level contest, where it only appeared in the entry The Quickening. It returns in Make a Good Mega Man Level 2, where it appears in the entries Chomp Man and Quint Stage, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle, The Quickening 2, and Null and Void, and the Pit of Pits sub-level "Cold Power Plant".

Magnet Machines appear again in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.

Behavior

When Mega Man is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it.