Difference between revisions of "Flying Shell"
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| − | |location=''' | + | |location='''MaGMML:'''<br>[[Wily Combo]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[City Under Siege]]<br>[[Outer Space]]<br>[[Reality Core]]<br>[[The Pit of Pits]] |
| − | |OffAppear=[[Mega Man 1]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
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|sprite=[[File:FlyingShell.png]] | |sprite=[[File:FlyingShell.png]] | ||
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'''Flying Shell''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small round robot with a durable exterior. | '''Flying Shell''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small round robot with a durable exterior. | ||
| − | Flying Shell was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Flying Shell was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Wily Combo]], and the Wily stage [[Flashback Database]]. Both times, it used a unique sprite. |
Flying Shell returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]] and [[City Under Siege]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Airbag", "It's Beginning to Feel Just Like an Ice World", "Nice Rompy Cutman Level", and "Rise to the Challenge". | Flying Shell returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]] and [[City Under Siege]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Airbag", "It's Beginning to Feel Just Like an Ice World", "Nice Rompy Cutman Level", and "Rise to the Challenge". | ||
==Behavior== | ==Behavior== | ||
| − | Flying Shells will float forward while hiding, making themselves invulnerable to most attacks. They will periodically stop to reveal their vulnerable eyes and fire projectiles in | + | Flying Shells will float forward while hiding, making themselves invulnerable to most attacks. They will periodically stop to reveal their vulnerable eyes and fire projectiles in eight directions. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]] | ||
Revision as of 18:03, 26 May 2019
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- "An interesting enemy. On spawn, it will float in its faced direction, and occasionally stop, pop open and shoot an 8-way burst of shots before closing and moving again. It is invincible when moving."
- ―Note in Flying Shell's code, Megamix Engine
Flying Shell is an enemy from the original Mega Man. It is a small round robot with a durable exterior.
Flying Shell was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Wily Combo, and the Wily stage Flashback Database. Both times, it used a unique sprite.
Flying Shell returned in Make a Good Mega Man Level 2, where it appeared in the entries Forgotten Fortress and City Under Siege, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-levels "Airbag", "It's Beginning to Feel Just Like an Ice World", "Nice Rompy Cutman Level", and "Rise to the Challenge".
Behavior
Flying Shells will float forward while hiding, making themselves invulnerable to most attacks. They will periodically stop to reveal their vulnerable eyes and fire projectiles in eight directions.