Difference between revisions of "Scorched Factory"

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*[[Dachone]]
 
*[[Dachone]]
 
*[[Kaminari Kogoro]]
 
*[[Kaminari Kogoro]]
*[[Mecha Pitchan]] (Blue)
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*[[Mecha Pitchan]] (Orange, sprite swap)
 
*[[Palm Hopper]]
 
*[[Palm Hopper]]
 
*[[Petit Devil]] (Yellow)
 
*[[Petit Devil]] (Yellow)
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==Strategy==
 
==Strategy==
 +
The stage starts with some simple enemy challenges with Palm Hoppers, a Kaminari Kogoro and a Dachone. The only thing to really worry about is not dashing too far to fall in the bed of spikes after the transition. After going inside and up, the main gimmick of the stage appears, the scrolling tiles. The challenges are spiced up with two more enemy introductions - the Mecha Pitchans and Tellies. In the room with the Tellies, there's a gap in the right wall that leads to a scrolling tiles challenge for a CD (59, Elemental Mechas). Take your time and know to ladder jump and you shouldn't have much trouble. The side path connects to the main path in a room with another Dachone.
 +
The next section goes outside the factory and is suspended over a bottomless pit. This section includes more Kaminari Kogoros along with Mecha Pitchans. The section goes up and loops around, with the top part having a vertical transition so the player falls to the bottom part in case they fall. Note that the Z-burst works great in this section. When you go back into the factory and after a couple of screens, you reach a checkpoint.
 +
The second tower of three focuses on the stomp, with scrolling tile challenges. The second challenge includes another CD (52, Fefnir). Wait for the wider gap and control your walking speed to get the CD.
 +
After a few more challenges, it's time for the midboss - Elemental Aces.
 +
Midboss defeated, it's time for a checkpoint and a new gimmick combo - junk blocks and rising lava. After a short corridor, you enter the third tower, with the lava acting as a time limit. Watch the background to see how far away the lava is and clear out junk blocks with the Z-Burst or Saber and you'll arrive at the boss corridor.
 
{{NeedsStrategy}}
 
{{NeedsStrategy}}
  

Revision as of 04:37, 20 August 2020

Chapter 2: Scorched Factory

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH2-ScorchedFactory.png
Solar energy's all the rage today, I suppose!

Scorched Factory is the first stage on the path to the Flame Chip in Make a Good Mega Man Level: Episode Zero. One of the four coordinate locations Zero uses for tracking down SRARA, the level is a giant solar power centrifuge; complete with residual junk blocks, moving tracks of platforms and spikes, and rising lava in the second half.

Strategy

The stage starts with some simple enemy challenges with Palm Hoppers, a Kaminari Kogoro and a Dachone. The only thing to really worry about is not dashing too far to fall in the bed of spikes after the transition. After going inside and up, the main gimmick of the stage appears, the scrolling tiles. The challenges are spiced up with two more enemy introductions - the Mecha Pitchans and Tellies. In the room with the Tellies, there's a gap in the right wall that leads to a scrolling tiles challenge for a CD (59, Elemental Mechas). Take your time and know to ladder jump and you shouldn't have much trouble. The side path connects to the main path in a room with another Dachone. The next section goes outside the factory and is suspended over a bottomless pit. This section includes more Kaminari Kogoros along with Mecha Pitchans. The section goes up and loops around, with the top part having a vertical transition so the player falls to the bottom part in case they fall. Note that the Z-burst works great in this section. When you go back into the factory and after a couple of screens, you reach a checkpoint. The second tower of three focuses on the stomp, with scrolling tile challenges. The second challenge includes another CD (52, Fefnir). Wait for the wider gap and control your walking speed to get the CD. After a few more challenges, it's time for the midboss - Elemental Aces. Midboss defeated, it's time for a checkpoint and a new gimmick combo - junk blocks and rising lava. After a short corridor, you enter the third tower, with the lava acting as a time limit. Watch the background to see how far away the lava is and clear out junk blocks with the Z-Burst or Saber and you'll arrive at the boss corridor.

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Scorched Factory?

Oh, it's one of those fire factories. Solar power is all the rage nowadays, I suppose!

There's probably going to be a lot of junk in your way, and the Z-Burst's designed to tear through it.

And expect rising lava. Just a hunch.

ZPhoneKrantz.png Agent Krantz Scorched Factory?

That place is essentially a giant centrifuge, utilizing solar energy instead of nuclear.

Because of this, things like spikes and junk will shift horizontally as you make your way through.

Palm Hoppers and Mecha Pitchans also roam the place.

Palm Hoppers are pretty straightforward, they fire some missiles and jump.

Mecha Pitchans have a tricky curveball, but if you stay at eye level, you should be able to dodge it easily.

ZPhoneGalaxy.png Galaxy Man: (CD #1): Once you're inside that factory, keep your eyes peeled for a small passage you can dash through!

Then you'll be on a SECRET path, whoa! And the CD'll be there, too! Crazy!

(CD #2): This one should be in plain sight! Just sneak in where there's an opening with the moving spikes.

And after that, keep sneaking along and you'll get the CD in no time!

ZPhoneYamato.png Yamato Man Elemental Aces Yamato Man: Fire Mecha & Ice Mecha?

Jeez, those designs are overkill for glorified security guards in a waste disposal facility.

Zero: Is that what this is? A waste disposal facility? The sign outside said this was a factory.

I was under the impression that factories produce, not dispose.

Yamato Man: Well, yeah, it produces waste disposal!

Zero: ...

Yamato Man: You should really focus on fighting these guys though, just stick to the corners of the screen so they don't run into you
and jump over their aimed bullets, then watch out for their combination attack.

Fighting Fefnir Yamato Man: Fighting Fefnir?

I think I've heard of this guy before, and several rumors about how much he loves the pain he suffers in his fights.

Some types of warriors are quite perplexing... Anyways, don't stand still when he's shooting large fireballs at the wall.

No matter the type, the flames that come out of them will move based on your position!

If you've got any electrical weapons at your disposal, use them like you mean business!

Zero: Are you going to gloss over the masochism?

Yamato Man: Do you want me to go into detail?

Zero: ...

Yamato Man: No thanks.

ZPhoneKnives.png Knives Knives: Rising lava isn't romantic, Zero! I'll be fine, but you'll get all melted and stuff!

Zero:...How would you be fine?

Knives: Anyways, I'm all for super dangerous and unsafe date spots, but you can't die on me.

Freeze the lava and then we'll talk. Except you can't, because then that stupid Fefnir guy will thaw it!

What is his problem, anyways? Ooh, I'm so cool and totally not from another dimension, I swear!

Trivia