Difference between revisions of "Bouncy Tile"

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|at=
 
|at=
 
|type=Mobility
 
|type=Mobility
|location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[The Dampening]]<br>[[Forgotten Fortress]]<br>[[Shovel Knight]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]
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|location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[The Dampening]]<br>[[Forgotten Fortress]]<br>[[Shovel Knight]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML: Episode Zero:'''<br>[[In the Flesh]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered|Remastered]])<br>[[Make a Good Mega Man Level 2]]<br>[[Make a Good 24 Hour Mega Man Level]]
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:BouncyTile.png]]
 
|sprite=[[File:BouncyTile.png]]
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Bouncy Tiles were first available in the original ''[[Make a Good Mega Man Level]]'', and were used in the entry [[Maze of Death]].
 
Bouncy Tiles were first available in the original ''[[Make a Good Mega Man Level]]'', and were used in the entry [[Maze of Death]].
  
Bouncy Tiles returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[The Dampening]], [[Forgotten Fortress]], [[Shovel Knight]] (albeit reskinned), [[Holy Crap, Mega Man Can Airslide?]], and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Feelings", "Flippin' Tops", and "Maze of Death?". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]].
+
Bouncy Tiles returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[The Dampening]], [[Forgotten Fortress]], [[Shovel Knight]] (albeit reskinned), [[Holy Crap, Mega Man Can Airslide?]], and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Feelings", "Flippin' Tops", and "Maze of Death?". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[In the Flesh]].
  
 
==Behavior==
 
==Behavior==

Revision as of 21:34, 16 May 2021

Bouncy Tile
Information
In-Game Information
Type: Mobility
Location(s): MaGMML(1R):
Maze of Death
MaGMML2:
The Dampening
Forgotten Fortress
Shovel Knight
Holy Crap, Mega Man Can Airslide?
Bouncy Castle
Reality Core
The Pit of Pits
MaG24HMML:
Nauseous Greenhouse
MaGMML: Episode Zero:
In the Flesh
Programmer(s): SnoruntPyro1
Renhoek23
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML(1R)
MaGMML2
MaG24HMML
MaGMML: Episode Zero
Megamix Engine
BouncyTile.png
"Add these to make your level bouncy"
―Note in Bouncy Tile's code, Megamix Engine

The Bouncy Tile is a gimmick from Mega Man 6, found in Knight Man's stage. It is a trampoline-esque tile that bounces Mega Man off of it at a high speed.

Bouncy Tiles were first available in the original Make a Good Mega Man Level, and were used in the entry Maze of Death.

Bouncy Tiles returned in Make a Good Mega Man Level 2, and appeared in the entries The Dampening, Forgotten Fortress, Shovel Knight (albeit reskinned), Holy Crap, Mega Man Can Airslide?, and Bouncy Castle, as well as the Wily stage Reality Core, and the Pit of Pits sublevels "Feelings", "Flippin' Tops", and "Maze of Death?". It also appeared in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, and the Make a Good Mega Man Level: Episode Zero level In the Flesh.

Behavior

By jumping on a Bouncy Tile, Mega Man will be sent flying away from it at a high speed. The angle of Mega Man's trajectory varies depending on which part of the tile he lands on.

Related Gimmicks