Something Original

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67th: Something Original

Make a Good Mega Man Level 2

SomeOriginal.PNG
Ah, it feels like home!


"Hello and welcome to my level! :) I think this is a level everyone can complete. Good luck!"
―IcyTower, Sign on start


Something Original is the 67th place level in Make A Good Mega Man Level 2 and the final stage in tier 2.

Overview

Something Original is clearly an ironically named level. It consists of moving through different tilesets, gimmicks, and enemy setups from other Robot Master's stages throughout the games. They are, in order: Concrete Man (which has no challenge), Elec Man, Bubble Man, Snake Man, Flash Man, Wood Man, Cut Man, Metal Man and Guts Man (the music changes at this point).

Strategy

Flash Stopper and Triple Blade are your friends, with Jewel Satellite also being effective during the Cut Man Section.

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 20 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



I like the idea behind the level, but unfortunately in execution it's just kind of...bland. The rooms tend to just lean towards 'hey here's some flat land and then like all the enemies that appeared in this stage, one each'. There's really not very many interesting setups at all, and the whole level just feels...boring and empty. It doesn't really help that the stage ends in an edited Guts Man boss where the only difference is basically 'the rock attack is easier to dodge'. Half the obstacles in the level you can just rush past (Metal and Cut sections are big offenders). The level just...isn't that good. Cool concept! but not so great execution :(

JupiHornet JupiHornet JupiHornet : 19 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5



Why is everything so flat? Why does the song change for Guts Man's tileset but none of the others? Why is Guts Man throwing SNES logos at me? This level fills me with questions.

Enjl Enjl Enjl : 27 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



This stage feels like kind of a retrospective of memorable sections of the first few classic titles, taking the gimmicks these stages used and transforming them into something that is of consistent difficulty and just pleasant and fun to play through. Granted, while the name mostly is false advertisement, it does not directly re-use the same layouts but rather tries its own jab at the gimmicks. Most of them I found to be pretty nice, some of which, Metal Man's room for instance, kinda dull. I'm just here thinking it'd be super cool if throughout this stage 2 classic stages were always mashed up into one, with the tilesets and assets clashing together, forming new challenges.

Garirry Garirry Garirry : 21 / 50
Design Fun Creativity Aesthetics Functionality
/ 15 / 10 / 15 / 5 / 5
{{{gacreativitynote}}} {{{gaaestheticsnote}}} {{{gafunctionnote}}}



Man, this is such a primitive stage. The level design, while not necessarily frustrating, is very lackluster and just feels empty most of the time. I don't even see any kind of potential in this level, the main idea is flawed to begin with. Also, did I mention that the graphics are really bad here? Anyway, it's a completely uninteresting level, and certainly one I do not like.

ACESpark ACESpark ACESpark : 12 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
/ 15 / 10 / 15 / 5 / 5



"Ehhh... ok.

This level's name is a blatant lie. It's also horrifically dull. Any gimmicks used are used to the bare minimum of requirements, nothing is ever combined with any creativity. The enemy layouts are pretty bland. I mean there are screens with a single enemy on it and nothing else of substance.

Overall, this stage was just boring as hell. There are things there simply to waste the player's time (Like the screen with the three ladders), others which seem utterly pointless (Why combine Big Snakey with a ladder leading you to the height where you shoot the thing to death), and there is a real overabundance of health pick ups. It was not helped by how badly the tilesets are placed - so many misused tiles, tiles in the wrong positions, and of course, animations not implemented.

The boss was also hideous. And a dev-kit boss. So, hello there! ... erm.. You may want to see a doctor, Guts Man."



Make a Good Mega Man Level 2 - Tier 2
Entry Stages
Wily TowerAirflow HubbleYggdrasilRush CityGigavolt ManDragon Lab LairColorful HallSomething Original
List of Bosses
Volt ManKomuso ManQuintMecha DragonGuts ManCratorCreamKichonaColor Man
Tier Boss
Ombuds Man
Other Goodies
Gordon Freeman