Difference between revisions of "Charlie"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Charlie |image= |caption= |jname= |script= |romaji= |altname= |designer=kumuhmuh |programmer=kuhmuhmuh |artist= |hp=12 |at=6 (contact)<br>3 (football) |w...") |
(Not counting the Big Stomper re-sprite of Big Eye.) |
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|altname= | |altname= | ||
|designer=[[kumuhmuh]] | |designer=[[kumuhmuh]] | ||
− | |programmer=[[ | + | |programmer=[[kumuhmuh]] |
− | |artist= | + | |artist=[[kumuhmuh]] |
|hp=12 | |hp=12 | ||
|at=6 (contact)<br>3 (football) | |at=6 (contact)<br>3 (football) | ||
|weak=[[Gemini Laser]], [[Black Hole Bomb]], [[Pharaoh Shot]] | |weak=[[Gemini Laser]], [[Black Hole Bomb]], [[Pharaoh Shot]] | ||
|category= | |category= | ||
− | |location= | + | |location=[[Mega Man World]] |
|OffAppear= | |OffAppear= | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Charlie.png]] | |sprite=[[File:Charlie.png]] | ||
Line 27: | Line 27: | ||
==Damage Table== | ==Damage Table== | ||
+ | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=0 | |metal=0 | ||
|gemini=8 | |gemini=8 | ||
− | |solar=4/2 | + | |solar=4/2* |
|top=0 | |top=0 | ||
|wool=1 | |wool=1 | ||
Line 37: | Line 38: | ||
|phar=1/2/8 | |phar=1/2/8 | ||
|magic=3 | |magic=3 | ||
− | |notes=For Solar Blaze, the first digit represents damage dealt by the orb, and the second digit represents damage dealt by the waves | + | |notes=*For Solar Blaze, the first digit represents damage dealt by the orb, and the second digit represents damage dealt by the waves. |
+ | }} | ||
+ | ===Make a Good Mega Man Level Remastered=== | ||
+ | {{Damagetable1R | ||
+ | |buster=1/1/3 | ||
+ | |metal=0 | ||
+ | |gemini=8 | ||
+ | |solar=4 | ||
+ | |top=3 | ||
+ | |wool=1 | ||
+ | |black=8 | ||
+ | |phar=1/8 | ||
+ | |magic=2 | ||
+ | |orb=3 | ||
+ | |notes= | ||
}} | }} | ||
− | |||
==Trivia== | ==Trivia== | ||
− | *Charlie's name likely stems from raocow's (the focus of the Talkhaus forums where '' | + | *Charlie's name likely stems from raocow's (the focus of the Talkhaus forums where ''MaGMML1'' was hosted) tendency to refer to the Chargin' Chuck enemy as "Football Charlie". |
+ | *Charlie has the rather unfortunate distinction of being the only custom enemy from a ''MaGMML1'' entry level to not appear anywhere outside of its source level in either version of said game. | ||
− | [[Category:Enemies]] | + | [[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]] |
Latest revision as of 02:47, 1 June 2021
Charlie | |||||||||||||||||||||||||||||
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- "this is impossible"
- ―Note in Charlie's code, Make a Good Mega Man Level
Charlie is an enemy from Make a Good Mega Man Level, appearing in the entry Mega Man World. It is a robot decked out in American football gear, loosely based on the Chargin' Chuck enemy from the Super Mario Bros. series.
Contents
Behavior[edit]
Charlies attack primarily by attempting to tackle into Mega Man, running after him relentlessly while only slowing down for a few seconds. If he happens to be far enough away from one when it picks up speed again, it will throw an American football at him like a projectile. Despite lacking any form of shield, Charlies are able to take several hits before being destroyed.
Damage Table[edit]
Make a Good Mega Man Level[edit]
1/1/3 | 0 | 8 | 4/2* | 0 | 1 | 8 | 1/2/8 | 3 |
Other Notes | *For Solar Blaze, the first digit represents damage dealt by the orb, and the second digit represents damage dealt by the waves. |
Make a Good Mega Man Level Remastered[edit]
1/1/3 | 0 | 8 | 4 | 3 | 1 | 8 | 1/8 | 2 | 3 |
Other Notes |
Trivia[edit]
- Charlie's name likely stems from raocow's (the focus of the Talkhaus forums where MaGMML1 was hosted) tendency to refer to the Chargin' Chuck enemy as "Football Charlie".
- Charlie has the rather unfortunate distinction of being the only custom enemy from a MaGMML1 entry level to not appear anywhere outside of its source level in either version of said game.