Difference between revisions of "Metall Run and Gun"
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|weak= | |weak= | ||
|category=Mets | |category=Mets | ||
− | |location= | + | |location='''MaGMML2:'''<br>[[Duwang]]<br>'''MaGMML: Episode Zero:'''<br>[[When Spike Drops Freeze Over]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MetallRunAndGun.png]] | |sprite=[[File:MetallRunAndGun.png]] | ||
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'''"Metall Run and Gun"''' is an enemy from ''[[Mega Man 6]]''. It is a [[Metall]] with the ability to both run and jump. | '''"Metall Run and Gun"''' is an enemy from ''[[Mega Man 6]]''. It is a [[Metall]] with the ability to both run and jump. | ||
− | Metall Run and Gun was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Duwang]]. | + | Metall Run and Gun was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Duwang]]. It reappeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[When Spike Drops Freeze Over]]. |
==Behavior== | ==Behavior== | ||
Metall Run and Guns will hide under their helmets at first, making themselves invulnerable to most attacks. When [[Mega Man]] gets close, they will open up, fire a spread of three projectiles, and chase him, jumping to reach raised areas and firing additional spreads of projectiles. | Metall Run and Guns will hide under their helmets at first, making themselves invulnerable to most attacks. When [[Mega Man]] gets close, they will open up, fire a spread of three projectiles, and chase him, jumping to reach raised areas and firing additional spreads of projectiles. | ||
− | == | + | ==Variants== |
− | + | {| border="1" style="" | |
− | + | |-style="background:#99B1FF;" | |
− | + | ! width="1%" |Sprite | |
− | + | ! width="5%" |Name | |
− | + | ! width="7%" |MaGMML Appearance(s) | |
− | + | ! width="7%" |Location(s) | |
− | + | ! width="20%" |Description | |
− | + | ! width="7%" |Designer(s) | |
− | + | ! width="7%" |HP | |
− | + | ! width="7%" |Attack Damage | |
− | + | |- | |
− | + | | style="text-align: center;"|[[File:MegaMet.png]] | |
− | + | | style="text-align: center;"|Mega Met | |
− | + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | |
− | + | | style="text-align: center;"|[[Forgotten Fortress]] | |
− | + | | style="text-align: center;"|A Metall Run and Gun that resembles Mega Man himself, and is significantly more durable. | |
− | + | | style="text-align: center;"|[[BBLIR]] | |
− | + | | style="text-align: center;"|14 | |
− | + | | style="text-align: center;"|4 (contact)<br>2 (projectile) | |
− | + | |- | |
− | + | | style="text-align: center;"|[[File:GraveMet.png]] | |
− | + | | style="text-align: center;"|Grave Met | |
− | + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | |
− | + | | style="text-align: center;"|[[Goblins n' Ghasts]] | |
− | + | | style="text-align: center;"|A Metall Run and Gun with a helmet resembling a gravestone. | |
− | + | | style="text-align: center;"|[[ACESpark]] | |
− | + | | style="text-align: center;"|1 | |
− | + | | style="text-align: center;"|4 (contact)<br>2 (projectile) | |
− | + | |- | |
− | + | |} | |
− | |||
− | |||
− | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Mets]] | + | ==Damage Table== |
+ | ===Make a Good Mega Man Level 2=== | ||
+ | {{Damagetable2 | ||
+ | |buster = 1/2/3 | ||
+ | |hornet = 2 | ||
+ | |jewel = 1 | ||
+ | |grab = 1 | ||
+ | |triple = 1 | ||
+ | |flash = Y | ||
+ | |slash = 1 | ||
+ | |wheel = 2 | ||
+ | |sakugarne = 4 | ||
+ | |wire = 1 | ||
+ | |arrow = 2 | ||
+ | |notes = Information listed pertains to Mega Met. | ||
+ | }} | ||
+ | |||
+ | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Mets]] |
Latest revision as of 00:11, 19 May 2021
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
"Metall Run and Gun" | |||||||||||||||||||||||||
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"Metall Run and Gun" is an enemy from Mega Man 6. It is a Metall with the ability to both run and jump.
Metall Run and Gun was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Duwang. It reappeared in the Make a Good Mega Man Level: Episode Zero level When Spike Drops Freeze Over.
Behavior[edit]
Metall Run and Guns will hide under their helmets at first, making themselves invulnerable to most attacks. When Mega Man gets close, they will open up, fire a spread of three projectiles, and chase him, jumping to reach raised areas and firing additional spreads of projectiles.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Mega Met | MaGMML2 | Forgotten Fortress | A Metall Run and Gun that resembles Mega Man himself, and is significantly more durable. | BBLIR | 14 | 4 (contact) 2 (projectile) | |
Grave Met | MaGMML2 | Goblins n' Ghasts | A Metall Run and Gun with a helmet resembling a gravestone. | ACESpark | 1 | 4 (contact) 2 (projectile) |
Damage Table[edit]
Make a Good Mega Man Level 2[edit]
1/2/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
Other Notes | Information listed pertains to Mega Met. |