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  • <div style="top:+0.2em; font-size:95%;">the official database for all things MaGMML! </div> * [[Portal:Fan Games|Fan Games]]
    4 KB (563 words) - 21:16, 2 April 2025
  • |OffAppear=Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic ...' and ''Mega Man X'' series. He has appeared in all main series ''MaGMML'' games thus far, serving as mission control for [[Mega Man]], with [[Dr. Light's L
    5 KB (750 words) - 22:40, 22 March 2025
  • ...be downloaded and added to the shop. Custom Costumes are in the following games: ...ur computer)''\AppData\Local\MAGMML2_MAIN_GAME (this also applies to other games as well).
    202 KB (25,950 words) - 21:27, 2 April 2025
  • ...-align: center;" |This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's "[[I Feel It]]" emote, depicting Bass looking upwards ...been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on "motion sickness," narrowly beating out the t
    68 KB (9,160 words) - 06:22, 11 March 2025
  • ...'MaGMML3''<nowiki>'</nowiki>s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. Th [[Category:Games]]
    77 KB (10,787 words) - 14:15, 9 March 2025
  • ...ctible item that stands in for [[Noble Nickel]]s in this level pack has no official name. [[Category:Games]]
    4 KB (544 words) - 22:04, 14 March 2025
  • |OffAppear=Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic ...official games and dispenses items in various levels. Like in the classic games, his effectiveness varies. Furthermore, he appears in every fifth room of [
    7 KB (1,060 words) - 23:26, 12 July 2024
  • ...er and Twitch streamer. Her previous streams have included past ''MaGMML'' games, as well as a series critically ranking every classic ''Mega Man'' game and !Official Ranking
    9 KB (899 words) - 23:56, 8 July 2024
  • |caption=Official Dreadnought Artwork by David Sque |designer=Games Workshop (original design)<br>[[ACESpark]] (''MaGMML'' appearance)
    3 KB (404 words) - 17:44, 27 September 2024
  • ...ame, ''Mega Man 1'' has gotten consistent representation in all ''MaGMML'' games so far. All of the enemies from the game have been included in every devkit [[Category:Official Games]]
    6 KB (799 words) - 23:30, 9 June 2024
  • ...GMML2)|highest]] [[Tier 15 (MaGMML3)|tiers]] in future mainline ''MaGMML'' games would continue this tradition. * Tier 5 initially lacked an official name, before ''MaGMML1R'' gave it one with its Sound Test.
    3 KB (404 words) - 17:46, 20 March 2025
  • [[Category:Official Games]]
    7 KB (910 words) - 07:08, 23 June 2024
  • ...ngs before working his way up to a judge and project lead for various side games. !Official Ranking
    10 KB (994 words) - 12:03, 8 August 2024
  • ...Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date, and frequently serve as MacGuffins in a given game's plot, with ch ...hey never made a physical appearance in the game itself, nor was there any official Capcom artwork depicting what they looked like. As such, adaptations gave t
    5 KB (824 words) - 04:00, 16 March 2025
  • ...d ''[[Mega Man II]]'', Rush can maneuver in all directions, while in other games, he only flies straight forward, although his trajectory can be angled up o ...pon energy, which is closer to how Rush functions in official ''Mega Man'' games.
    4 KB (675 words) - 01:23, 23 March 2025
  • ...ariety hits the best balance, overall this was quite good. It felt like an official Mega Man stage through and through, and that's what we like to see. ...well, even if I was not aware of these gimmicks and enemies from previous games (I am, but let's get hypothetical) you introduced them in such a fashion th
    11 KB (1,780 words) - 04:55, 19 March 2025
  • ...e comes this level, feeling like it is straight out of one of the official games, more or less. Good stuff.
    7 KB (1,111 words) - 11:06, 2 January 2022
  • ...o meter, as opposed to having individual meters like in prior ''Mega Man'' games. On top of the button-based weapon switching introduced in ''[[Mega Man 7]] ...g a numbered classic game, ''Mega Man 11'' is one of the least represented games in the ''MaGMML'' series, and (to date) one of the few that doesn't have an
    5 KB (744 words) - 02:46, 1 January 2022
  • Being one of the more popular games, it's no surprise ''Mega Man 3'' has been given plenty of representation in [[Category:Official Games]]
    8 KB (940 words) - 15:48, 15 August 2024
  • ...to charge the [[Mega Buster]], a feature that would continue to appear in games afterwards (with the exceptions of ''[[Mega Man 9]]'' and ''[[Mega Man 10]] [[Category:Official Games]]
    8 KB (964 words) - 20:55, 26 April 2022

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