Difference between revisions of "Sheep Block"
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|romaji= | |romaji= | ||
|altname= | |altname= | ||
| − | |programmer= | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
| − | |hp= | + | |hp= |
|at= | |at= | ||
| − | |type= | + | |type=Platform |
| − | |location='''MaGMML2:'''<br> | + | |location='''MaGMML2:'''<br>[[Snow Man]]<br>[[Gigavolt Man]]<br>[[Dragon Lab Lair]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[AD 2101]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite=[[File:SheepBlock. | + | |sprite=[[File:SheepBlock.png]] |
}} | }} | ||
| − | The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. | + | The '''Sheep Block''' is a gimmick from ''[[Mega Man 10]]'', found in Sheep Man's stage. It is a coloured block that deletes itself and all adjacent blocks of the same colour when stood on. |
| − | + | Sheep Blocks were first available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Snow Man]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Colorful Hall]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], [[Joe Destruction Co.]], and [[AD 2101]]. It also appeared in the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Deja Vu" and "Sheep Obstruction". | |
| − | Sheep Blocks | + | |
| − | + | ==Behavior== | |
| − | + | Sheep Blocks come in four colours; blue, green, red, and yellow. If [[Mega Man]] jumps on one, then it and all Sheep Blocks of the same colour that it directly touches will flash for a few seconds before vanishing entirely. Also present in the same colours are "Sheep Spikes", which instantly kill Mega Man the way regular spikes do, but will be destroyed when an adjacent same-coloured Sheep Block vanishes. | |
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]] | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 10 Gimmicks]] | ||
Latest revision as of 03:55, 13 October 2024
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The Sheep Block is a gimmick from Mega Man 10, found in Sheep Man's stage. It is a coloured block that deletes itself and all adjacent blocks of the same colour when stood on.
Sheep Blocks were first available in the devkit for Make a Good Mega Man Level 2, and appeared in the entries Snow Man, Gigavolt Man, Dragon Lab Lair, Colorful Hall, Chomp Man, Forgotten Fortress, Joe Destruction Co., and AD 2101. It also appeared in the Wily stage Reality Core, the Tier X stages Deep Thoughts and Swiss Hotel, and the Pit of Pits sublevels "Deja Vu" and "Sheep Obstruction".
Behavior
Sheep Blocks come in four colours; blue, green, red, and yellow. If Mega Man jumps on one, then it and all Sheep Blocks of the same colour that it directly touches will flash for a few seconds before vanishing entirely. Also present in the same colours are "Sheep Spikes", which instantly kill Mega Man the way regular spikes do, but will be destroyed when an adjacent same-coloured Sheep Block vanishes.