Difference between revisions of "Tackle Fire"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
m (Related Enemies)
Line 36: Line 36:
 
*alarmDrop - How long until the Tackle Fires begin floating down (default is 60).
 
*alarmDrop - How long until the Tackle Fires begin floating down (default is 60).
  
==Related Enemies==
+
==Related Enemies/Gimmicks==
 
*[[Hothead]]
 
*[[Hothead]]
 
*[[Changkey Dragon]]
 
*[[Changkey Dragon]]

Revision as of 16:21, 9 October 2018

Tackle Fire
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)
Category: Floating, Cluster, Fire
Location(s): MaGMML1:
Spiky Meltdown
Dr. Wily's Incinerator Chute
MaGMML2:
Cardinal Man
Shovel Knight
Volcanic Furnace
Reality Core
The Pit of Pits
MaG24HMML:
Wily 3
Misc. Information
Japanese Name: Changkey
Script: チャンキー
Romaji: Chankī
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 1
Mega Man: Dr. Wily's Revenge
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
TackleFire.png

Tackle Fire is an enemy from the original Mega Man. It is a flaming robot that often appears in groups.

Tackle Fire was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entry Spiky Meltdown and the Wily stage Dr. Wily's Incinerator Chute.

Tackle Fire returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stage Reality Core and the Pit of Pits sub-level "Game Over - Return of Fire". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.

Behavior

Tackle Fires will rise up to the top of the screen, and slowly float down briefly afterward.

A dedicated Tackle Fire Spawner object is available in the devkit, and can be customized using the following creation code values:

  • startWait - How long the spawner waits before it begins spawning groups of Tackle Fires (default is 0).
  • spawnWait - How long the spawner waits to spawn another group of Tackle Fires after the previous group of Tackle Fires has spawned (default is 360).
  • spacing - The time between each Tackle Fire being summoned in a single group (default is 10).
  • num - How many Tackle Fires are in a single group (default is 3).
  • alarmDrop - How long until the Tackle Fires begin floating down (default is 60).

Related Enemies/Gimmicks