Difference between revisions of "Subeil"
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|location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Jungle Base]]<br>[[Volcanic Furnace]]<br>[[AD 2101]]<br>[[Reality Core]]<br>'''MaGMML: Episode Zero:'''<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Dr. Wily's Incinerator Chute]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Jungle Base]]<br>[[Volcanic Furnace]]<br>[[AD 2101]]<br>[[Reality Core]]<br>'''MaGMML: Episode Zero:'''<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Subeil.png]] | |sprite=[[File:Subeil.png]] | ||
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Subeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Napalm Forest and Caves]], as well as the Wily stages [[Dr. Wily's Incinerator Chute]] and [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is absent from both Wily stages' redesigns, but preserved in their Old Style versions. | Subeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Napalm Forest and Caves]], as well as the Wily stages [[Dr. Wily's Incinerator Chute]] and [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is absent from both Wily stages' redesigns, but preserved in their Old Style versions. | ||
| − | Subeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Jungle Base]], [[Volcanic Furnace]], and [[AD 2101]], as well as the Wily stage [[Reality Core]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Toxic Tunnels]] and [[Null and Void (Episode Zero)|Null and Void]]. | + | Subeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Jungle Base]], [[Volcanic Furnace]], and [[AD 2101]], as well as the Wily stage [[Reality Core]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Toxic Tunnels]] and [[Null and Void (Episode Zero)|Null and Void]]. While it went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', a Subeil appears as an NPC in [[Tier 7 (MaG48HMML)|Tier 7]]. |
==Behavior== | ==Behavior== | ||
Latest revision as of 21:38, 10 April 2023
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Subeil is an enemy from Mega Man 5. It is a small retracting mecha with a somewhat cone-like shape.
Subeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves, as well as the Wily stages Dr. Wily's Incinerator Chute and Flashback Database. In Make a Good Mega Man Level Remastered, it is absent from both Wily stages' redesigns, but preserved in their Old Style versions.
Subeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Jungle Base, Volcanic Furnace, and AD 2101, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Toxic Tunnels and Null and Void. While it went unused in Make a Good 48 Hour Mega Man Level, a Subeil appears as an NPC in Tier 7.
Behavior
Subeils will stand still at first. If Mega Man gets close, they will retract and slide in whatever direction he approached them from, turning around if they hit a wall.
By default, Subeils are green, but setting "col = #" in a Subeil's creation code will change its color (1 makes it red, 2 makes it purple).
