Sector Upsilon 6

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15th: Sector Upsilon 6

Make a Good Mega Man Level 2

SU-1.PNG
Now this is the story, all about how...


Overview

Sector Upsilon 6 is an entry level by M. Jacquelinae in Make a Good Mega Man Level 2. Inspired by Maze of Death and the video game VVVVVV, Sector Upsilon 6 is a sprawling Metroidvania level built around gravity switching. The level has three exits, each with a different boss—Gravity Man (exit 1), Mecha Dragon (exit 2), and Captain Viridian (exit 3). It is a bit of a marmite level: some people love it for its challenge and explorational aspects, while some people despise it for its difficulty and extreme length.

It is notable for being the only level in MAGMML2 to use the maximum number of collectibles (three Energy Elements and five Noble Nickels, and six additional shiny trinkets). It is also notable for being the highest-ranked level with a skip teleporter (the next-highest ranked being Poorly Named Level in Tier 4).

Strategy

In the room immediately to the left of the level's midway checkpoint, there is a color-coded map listing the locations of all the level's collectibles. In order to reach the third and final exit, all six shiny trinkets must be collected: there is an obvious one in the purple sector, but there are also two in the orange sector, two in the green sector, and one in Captain Viridian's teleporter matrix. Notably (and controversially), the player will need to die at least twice to access all the trinkets.

Purple Sector (Octoper) - 1 Trinket

The level begins in the purple sector. Players aiming for the first or third exits should go right; players aiming for the second exit or the Noble Nickels should use the gravity flipper slightly to the right of the opening screen to walk on the ceiling and slide to the left, where the Periwinkle Sector lies. This path is filled with Petit Devils; in most cases, is a better choice to slide under or avoid them than it is to shoot. At the end of the section is an Octoper OA miniboss, fought with constantly flipping gravity; after this lies the "Crossroads" (the level's checkpoint), which connects to the Viridian Base (right), Orange Sector (up) and Green Sector (down)

This path's trinket is clearly visible to the left of a trio of moving platforms; to obtain it, simply flip your gravity to land on the underside of the platforms, then head backwards to pick up the trinket.

Periwinkle Sector (Spike Drop) - 1 Nickel

This part of the level is modeled after the infamous "Veni Vidi Vici" challenge in VVVVVV: it's a spike drop which must be done both forwards and backwards to obtain the trinket. Players can stop at the top of the spike drop to obtain an E-tank and several bolts; from there, using a utility weapon, the player can skip over the spikes to their right to access the Indigo and Grey Sectors and attempt the level's second exit. Alternately, the player can equip Sakugarne and bounce off the spike drop's spikes to access the Cyan Sector.

Indigo Sector (Autoscroll 1)

Grey Sector (Autoscroll 2/Dust Blocks) - 1 Nickel

Cyan Sector (Chill Blocks) - 1 Nickel

Orange Sector (Yoku Blocks) - 2 Trinkets, 1 Nickel

Green Sector (Count Bombs) - 2 Trinkets, 1 Nickel

Viridian Base (Teleport System) - 1 Trinket

Head to the right to access the teleporter system; at the end of the teleporter system there is a shiny trinket. If you don't have all six shiny trinkets, head to the Orange or Green Sectors to find what you missed. Otherwise, unlock the six locked doors at the bottom of the screen and head to the final teleporter, which will send you to the VVVVVV World.

VVVVVV World

The player will instantly teleport This is the most straightforward part of the level platforming-wise-- just make sure not to overshoot on the "Let the Bodies Hit The Floor" room. At the end of the level is a fight with Captain Viridian, who is piloting a souped-up version of the Octoper OA you fought earlier in the level. At half health, Viridian will temporarily withdraw and fire off a volley of projectiles. After beating Viridian, head right and pick up the third and final Energy Element.

Make a Good Mega Man Level 2 - Tier 9
Entry Stages
Misty LakeDonut Observation CenterRad GravitySector Upsilon 6Truffle ManMount SabreGuts Man's AsteroidSheriff Man
List of Bosses
CirnoDonut XGroovity ManGravity ManMecha DragonCaptain ViridianTruffle ManKelbesqueGuts Man DuoSheriff Man
Tier Boss
Butter Nezumi