Difference between revisions of "Tackle Fire"
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|category=Floating, Cluster, Fire | |category=Floating, Cluster, Fire | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Spiky Meltdown]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Shovel Knight]]<br>[[Volcanic Furnace]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]] |
| − | |OffAppear=[[Mega Man 1]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:TackleFire.png]] | |sprite=[[File:TackleFire.png]] | ||
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'''Tackle Fire''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a flaming robot that often appears in groups. | '''Tackle Fire''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a flaming robot that often appears in groups. | ||
| − | Tackle Fire was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Tackle Fire was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Spiky Meltdown]] and the Wily stage [[Dr. Wily's Incinerator Chute]]. |
Tackle Fire returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Shovel Knight]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Game Over - Return of Fire". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. | Tackle Fire returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Shovel Knight]], and [[Volcanic Furnace]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Game Over - Return of Fire". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]. | ||
Revision as of 18:23, 26 October 2019
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Tackle Fire is an enemy from the original Mega Man. It is a flaming robot that often appears in groups.
Tackle Fire was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Spiky Meltdown and the Wily stage Dr. Wily's Incinerator Chute.
Tackle Fire returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stage Reality Core and the Pit of Pits sub-level "Game Over - Return of Fire". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3.
Behavior
Tackle Fires will rise up to the top of the screen, and slowly float down briefly afterward.
A dedicated Tackle Fire Spawner object is available in the devkit, and can be customized using the following creation code values:
- startWait - How long the spawner waits before it begins spawning groups of Tackle Fires (default is 0).
- spawnWait - How long the spawner waits to spawn another group of Tackle Fires after the previous group of Tackle Fires has spawned (default is 360).
- spacing - The time between each Tackle Fire being summoned in a single group (default is 10).
- num - How many Tackle Fires are in a single group (default is 3).
- alarmDrop - How long until the Tackle Fires begin floating down (default is 60).