Difference between revisions of "Haehaey"

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'''Haehaey''' is an enemy from ''[[Mega Man 4]]''. It is a flying extermination robot designed to kill desert scorpions.
 
'''Haehaey''' is an enemy from ''[[Mega Man 4]]''. It is a flying extermination robot designed to kill desert scorpions.
  
Haehaey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. A single Haehaey is also present as an NPC in [[Tier 1 (MaGMML)|Tier 1]], warning [[Mega Man]] about certain issues with [[City War|the stage to its right]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is also present in the redesigned [[Flashback Database]], and is one of several invincible enemies [[Shadow Gacha]] can create.
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Haehaey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. A single Haehaey is also present as an NPC in [[Tier 1 (MaGMML)|Tier 1]], warning [[Mega Man]] about certain issues with [[City War|the stage to its right]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is also present in the redesigned [[Flashback Database]].
  
 
Haehaey returned in ''[[Make a Good Mega Man Level 2]]'', appearing in the entries [[Cardinal Man]], [[Ancient Tomb]], and [[Chomp Man (stage)|Chomp Man]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Paradrop". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Saturn Fortress]] and [[Taking a Dip]]; the latter game also used it in the [[Cartel Hideout]] stage [[Pandora's Parlor]].
 
Haehaey returned in ''[[Make a Good Mega Man Level 2]]'', appearing in the entries [[Cardinal Man]], [[Ancient Tomb]], and [[Chomp Man (stage)|Chomp Man]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Paradrop". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Saturn Fortress]] and [[Taking a Dip]]; the latter game also used it in the [[Cartel Hideout]] stage [[Pandora's Parlor]].
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Haehaey flies overhead from offscreen, and proceeds to fire projectiles down at Mega Man frequently while swerving back and forth across the screen. Eventually, it will cease firing and fly away.
 
Haehaey flies overhead from offscreen, and proceeds to fire projectiles down at Mega Man frequently while swerving back and forth across the screen. Eventually, it will cease firing and fly away.
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]
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==Variants==
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===Custom===
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{| border="1" style=""
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|-style="background:#99B1FF;"
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! width="1%" |Sprite
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! width="5%" |Name
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! width="7%" |MaGMML Appearance(s)
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! width="7%" |Location(s)
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! width="20%" |Description
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! width="7%" |Designer(s)
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! width="7%" |HP
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! width="7%" |Attack Damage
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|-
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| style="text-align: center;"|[[File:ShadowHaehaey.png]]
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| style="text-align: center;"|Shadow Haehaey
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| style="text-align: center;"|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''
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| style="text-align: center;"|[[Be the Bigger Person]]
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| style="text-align: center;"|An invincible Haehaey created by [[Shadow Gacha]], which drops seven projectiles; three upon initially spawning, one right after it turns around a second time, and three as it flies off the side of the screen (where it despawns outside of the player's view).
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| style="text-align: center;"|[[ACESpark]]
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| style="text-align: center;"|1
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| style="text-align: center;"|4 (contact)<br>2 (projectile)
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|-
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|}
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]

Revision as of 11:31, 3 March 2025

Haehaey
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)1
3 (projectile)1
4 (contact)1R23
2 (projectile)1R23
Category: Flying, Nature
Location(s): MaGMML(1R):
Level
Flashback Database1R
MaGMML2:
Cardinal Man
Ancient Tomb
Chomp Man
Outer Space
Reality Core
The Pit of Pits
MaG48HMML:
Saturn Fortress
Taking a Dip
Pandora's Parlor
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ハエハエー
Romaji: Haehaē
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML(1R) (Enemy, NPC)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Haehaey.png

Haehaey is an enemy from Mega Man 4. It is a flying extermination robot designed to kill desert scorpions.

Haehaey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Level. A single Haehaey is also present as an NPC in Tier 1, warning Mega Man about certain issues with the stage to its right. In Make a Good Mega Man Level Remastered, it is also present in the redesigned Flashback Database.

Haehaey returned in Make a Good Mega Man Level 2, appearing in the entries Cardinal Man, Ancient Tomb, and Chomp Man, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sublevel "Paradrop". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void, and the Make a Good 48 Hour Mega Man Level entries Saturn Fortress and Taking a Dip; the latter game also used it in the Cartel Hideout stage Pandora's Parlor.

Behavior

Haehaey flies overhead from offscreen, and proceeds to fire projectiles down at Mega Man frequently while swerving back and forth across the screen. Eventually, it will cease firing and fly away.

Variants

Custom

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ShadowHaehaey.png Shadow Haehaey MaGMMLR Be the Bigger Person An invincible Haehaey created by Shadow Gacha, which drops seven projectiles; three upon initially spawning, one right after it turns around a second time, and three as it flies off the side of the screen (where it despawns outside of the player's view). ACESpark 1 4 (contact)
2 (projectile)